应用间博弈策略设计算法

Omkar Padwalkar, Kashmira Deshpande
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引用次数: 0

摘要

根据游戏模型设计新策略从一开始就是一种通用方法。游戏种类繁多,每个游戏都有一套不同的规则和策略。尽管游戏的设计模型类似于同一领域的一系列特定游戏,但我们仍然需要为每一款游戏制定不同的策略模型。这些游戏的策略设计也必须有所不同。在此基础上,本文提出了一种新的博弈策略设计模型。提出了一种基于基本策略和复杂策略的各种策略的虚拟生成算法。这为游戏策略建模提供了一种全新的方法。它是在经过训练的网络的帮助下实现的,这些网络是动态创建和虚拟维护的。本文提出了一种全新的游戏建模方法;更一般化和更综合的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Inter-applicative game strategy design algorithm
Design of new strategies according to game models has been a general approach from the start. There are numerous games and each game has a different set of rules and different set of strategies for playing them. Though the design model of the game is similar to a set of particular games of the same domain, still we have to have a different strategic model for every individual game. The strategy design for these games also has to be different. Hence the paper proposes a new model for the design of game strategy by generalising the approach. Virtual generation of various strategies with the inter-application of basic strategies and complex strategies from various set of games into one another is the proposed algorithm. This gives a new approach entirely to the modelling of game strategies. It does so with the help of trained networks which are dynamically created and virtually maintained. This paper proposes a entire new approach in game modelling; more generalized and a more integrated approach.
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