{"title":"应用间博弈策略设计算法","authors":"Omkar Padwalkar, Kashmira Deshpande","doi":"10.1109/ECAI.2013.6636191","DOIUrl":null,"url":null,"abstract":"Design of new strategies according to game models has been a general approach from the start. There are numerous games and each game has a different set of rules and different set of strategies for playing them. Though the design model of the game is similar to a set of particular games of the same domain, still we have to have a different strategic model for every individual game. The strategy design for these games also has to be different. Hence the paper proposes a new model for the design of game strategy by generalising the approach. Virtual generation of various strategies with the inter-application of basic strategies and complex strategies from various set of games into one another is the proposed algorithm. This gives a new approach entirely to the modelling of game strategies. It does so with the help of trained networks which are dynamically created and virtually maintained. This paper proposes a entire new approach in game modelling; more generalized and a more integrated approach.","PeriodicalId":105698,"journal":{"name":"Proceedings of the International Conference on ELECTRONICS, COMPUTERS and ARTIFICIAL INTELLIGENCE - ECAI-2013","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Inter-applicative game strategy design algorithm\",\"authors\":\"Omkar Padwalkar, Kashmira Deshpande\",\"doi\":\"10.1109/ECAI.2013.6636191\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Design of new strategies according to game models has been a general approach from the start. There are numerous games and each game has a different set of rules and different set of strategies for playing them. Though the design model of the game is similar to a set of particular games of the same domain, still we have to have a different strategic model for every individual game. The strategy design for these games also has to be different. Hence the paper proposes a new model for the design of game strategy by generalising the approach. Virtual generation of various strategies with the inter-application of basic strategies and complex strategies from various set of games into one another is the proposed algorithm. This gives a new approach entirely to the modelling of game strategies. It does so with the help of trained networks which are dynamically created and virtually maintained. This paper proposes a entire new approach in game modelling; more generalized and a more integrated approach.\",\"PeriodicalId\":105698,\"journal\":{\"name\":\"Proceedings of the International Conference on ELECTRONICS, COMPUTERS and ARTIFICIAL INTELLIGENCE - ECAI-2013\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the International Conference on ELECTRONICS, COMPUTERS and ARTIFICIAL INTELLIGENCE - ECAI-2013\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ECAI.2013.6636191\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on ELECTRONICS, COMPUTERS and ARTIFICIAL INTELLIGENCE - ECAI-2013","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECAI.2013.6636191","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design of new strategies according to game models has been a general approach from the start. There are numerous games and each game has a different set of rules and different set of strategies for playing them. Though the design model of the game is similar to a set of particular games of the same domain, still we have to have a different strategic model for every individual game. The strategy design for these games also has to be different. Hence the paper proposes a new model for the design of game strategy by generalising the approach. Virtual generation of various strategies with the inter-application of basic strategies and complex strategies from various set of games into one another is the proposed algorithm. This gives a new approach entirely to the modelling of game strategies. It does so with the help of trained networks which are dynamically created and virtually maintained. This paper proposes a entire new approach in game modelling; more generalized and a more integrated approach.