{"title":"基于交互式项目的可视化程序教学e模块的开发","authors":"Y. Hendriyani, Ambiyar, Sukardi, Hansi Effendi","doi":"10.2991/assehr.k.201209.226","DOIUrl":null,"url":null,"abstract":"The purpose of this study was to produce learning media in the form of project-based interactive e-modules and to find out the feasibility of the media based on expert testing. The development of this learning media is based on the unavailability of innovative teaching materials in the Visual Programming course at the Electronics Engineering Department, Faculty of Engineering, Universitas Negeri Padang. To produce the expected product, the development procedure used is the ADDIE model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The results showed the results of the interactive e-module design that had been developed in the Visual Programming course using an innovative project-based learning model were successfully applied and feasible to be implemented in the learning process.","PeriodicalId":310793,"journal":{"name":"Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The Development of Interactive Project Based E-Module in Visual Program Course\",\"authors\":\"Y. Hendriyani, Ambiyar, Sukardi, Hansi Effendi\",\"doi\":\"10.2991/assehr.k.201209.226\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this study was to produce learning media in the form of project-based interactive e-modules and to find out the feasibility of the media based on expert testing. The development of this learning media is based on the unavailability of innovative teaching materials in the Visual Programming course at the Electronics Engineering Department, Faculty of Engineering, Universitas Negeri Padang. To produce the expected product, the development procedure used is the ADDIE model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The results showed the results of the interactive e-module design that had been developed in the Visual Programming course using an innovative project-based learning model were successfully applied and feasible to be implemented in the learning process.\",\"PeriodicalId\":310793,\"journal\":{\"name\":\"Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020)\",\"volume\":\"53 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/assehr.k.201209.226\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/assehr.k.201209.226","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Development of Interactive Project Based E-Module in Visual Program Course
The purpose of this study was to produce learning media in the form of project-based interactive e-modules and to find out the feasibility of the media based on expert testing. The development of this learning media is based on the unavailability of innovative teaching materials in the Visual Programming course at the Electronics Engineering Department, Faculty of Engineering, Universitas Negeri Padang. To produce the expected product, the development procedure used is the ADDIE model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The results showed the results of the interactive e-module design that had been developed in the Visual Programming course using an innovative project-based learning model were successfully applied and feasible to be implemented in the learning process.