了解排序算法游戏中的学习行为

A. Yohannis, Paramaresthi Windriyani, Henri Septanto
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引用次数: 1

摘要

基于我们之前的工作,我们的排序算法学习游戏化已经能够支持学习者产生更好的学习成果,如果我们将他们与仅使用传统方式(使用教科书)学习时的表现进行比较。然而,这一发现并没有对这一结果是如何发生的给出任何具体的解释。在本研究中,我们努力识别几种学习行为,并检查它们在多大程度上可以引导学习者取得成功的学习成果。因此,我们从事件日志中提取几个变量作为学习行为和结果的表示。我们计算变量之间的相关性,并确定:分配理解算法的努力,关注演示或插图,花更多时间玩游戏,并付出更多努力来完成关卡,这与完成关卡的完整性和数量的不同程度有着显著的正相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding Learning Behaviours in Sorting Algorithm Game
Based on our previous work, our gamification of sorting algorithm learning has been able to support learners to produce better learning outcomes if we compare them to the performance when they learn only in a traditional way - using textbooks. However, the finding does not reveal any specific explanation of how the result could happen. In this research, we make an effort to identify several learning behaviours and examine to what extent they can lead learners to successful learning outcomes. Therefore, we extract several variables as the representation of the learning behaviours and outcomes from the event logs. We calculate the correlations between the variables and identify that: allocating efforts on understanding the algorithms didactically, paying attention to the demo or illustration, spending more time playing, and exerting more attempts to complete the levels correlate significantly and positively with varying magnitudes to the completeness and number of completing the levels.
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