超越边界:当以用户为中心的设计遇到社会学

A. Beckett, E. Brooks, R. Holt
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引用次数: 4

摘要

在本文中,我们考虑将设计、工程和社会学观点与用户观点相结合的潜力,作为以用户为中心的包容性设计过程的一部分。我们特别感兴趣的是设计包容性的玩具和游戏,残疾儿童和非残疾儿童可以一起玩,并促进不同儿童之间的积极互动。我们探讨了在跨学科模式下工作的挑战和机遇,在这种模式下,知识生产从不同学科视角和非学术利益相关者之间的动态紧张中演变而来。我们认为后者在任何寻求提供可访问性和授权用户的设计过程中都是特别重要的。这种跨学科涉及到在设计过程和知识生产中涉及非学术兴趣的上游方法,而不是将用户的参与限制在研究的传播终点阶段(Barry,即将出版)。本文借鉴了作者进行的两个项目案例研究。这两个项目都涉及到与儿童合作探究[14]的使用,我们试图提取这两个项目对未来设计的教学意义,包括在ICT和数字技术领域,与儿童和儿童。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Moving Beyond Boundaries: When User-Centered Design meets Sociology
In this paper, we consider the potential of combining design, engineering and sociological perspectives with user perspectives, as part of a user-centered, inclusive design process. Our particular interest lies in the design of inclusive toys and games that disabled and non-disabled children can play together and which foster positive interactions between children across difference. We explore the challenges and opportunities associated with working in a transdisciplinary mode, where knowledge production evolves from dynamic tension between different disciplinary perspectives and those of non-academic stakeholders. We argue that the latter is of particular importance within any design process that seeks to provide accessibility and empower users. Such transdisciplinarity involves an upstream approach to the involvement of non-academic interests in the design process and knowledge production, rather than limiting the engagement of/with users to the dissemination end point stage of research (Barry, forthcoming). The paper draws upon two case studies of projects conducted by the authors. Both projects involve the use of co-operative inquiry [14] with children and we seek to extract the pedagogical implications of both projects for future design, including that within the field of ICT and digital technologies, with and for children.
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