{"title":"并行Mesa库的实现与评价","authors":"T. Mitra, T. Chiueh","doi":"10.1109/ICPADS.1998.741023","DOIUrl":null,"url":null,"abstract":"Describes the implementation and performance evaluation of a 3D graphics library that can be readily linked with parallel applications to provide run-time visualization on large-scale message-passing parallel machines, such as the Intel Paragon. The prototype implementation is currently fully operational, and is based on Mesa, a public-domain OpenGL implementation, and on a sort-last parallelization strategy. Through a detailed performance analysis, we show that the scalability of the current prototype is close to the theoretical limit for the given hardware architecture. We have also developed a unified framework to describe parallel compositing algorithms and show that two popular parallel compositing algorithms, binary swapping and parallel pipeline compositing, are just two extreme instances of this framework. Such a framework is important because it allows users to tailor the compositing algorithm according to the computation/communication characteristics of specific parallel machines by tuning the parameters appropriately. The current parallel Mesa library prototype implements such a parameterizable family of compositing algorithms.","PeriodicalId":226947,"journal":{"name":"Proceedings 1998 International Conference on Parallel and Distributed Systems (Cat. No.98TB100250)","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"Implementation and evaluation of the parallel Mesa library\",\"authors\":\"T. Mitra, T. Chiueh\",\"doi\":\"10.1109/ICPADS.1998.741023\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Describes the implementation and performance evaluation of a 3D graphics library that can be readily linked with parallel applications to provide run-time visualization on large-scale message-passing parallel machines, such as the Intel Paragon. The prototype implementation is currently fully operational, and is based on Mesa, a public-domain OpenGL implementation, and on a sort-last parallelization strategy. Through a detailed performance analysis, we show that the scalability of the current prototype is close to the theoretical limit for the given hardware architecture. We have also developed a unified framework to describe parallel compositing algorithms and show that two popular parallel compositing algorithms, binary swapping and parallel pipeline compositing, are just two extreme instances of this framework. Such a framework is important because it allows users to tailor the compositing algorithm according to the computation/communication characteristics of specific parallel machines by tuning the parameters appropriately. The current parallel Mesa library prototype implements such a parameterizable family of compositing algorithms.\",\"PeriodicalId\":226947,\"journal\":{\"name\":\"Proceedings 1998 International Conference on Parallel and Distributed Systems (Cat. No.98TB100250)\",\"volume\":\"95 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-12-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings 1998 International Conference on Parallel and Distributed Systems (Cat. No.98TB100250)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICPADS.1998.741023\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 1998 International Conference on Parallel and Distributed Systems (Cat. No.98TB100250)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICPADS.1998.741023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Implementation and evaluation of the parallel Mesa library
Describes the implementation and performance evaluation of a 3D graphics library that can be readily linked with parallel applications to provide run-time visualization on large-scale message-passing parallel machines, such as the Intel Paragon. The prototype implementation is currently fully operational, and is based on Mesa, a public-domain OpenGL implementation, and on a sort-last parallelization strategy. Through a detailed performance analysis, we show that the scalability of the current prototype is close to the theoretical limit for the given hardware architecture. We have also developed a unified framework to describe parallel compositing algorithms and show that two popular parallel compositing algorithms, binary swapping and parallel pipeline compositing, are just two extreme instances of this framework. Such a framework is important because it allows users to tailor the compositing algorithm according to the computation/communication characteristics of specific parallel machines by tuning the parameters appropriately. The current parallel Mesa library prototype implements such a parameterizable family of compositing algorithms.