灵活的流水线,适合批量生产

Mungo Pay, D. Maupu, M. Prazák
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引用次数: 0

摘要

人群镜头的复杂性可以有很大的不同,从简单的为环境添加生命的模糊任务,到涉及数千个角色的大型复杂战斗序列。出于这个原因,“一刀切”的人群解决方案可能不是最优的,无论是在设计和可用性方面,还是在人员分配方面。在这次演讲中,我们将介绍一套工具,这些工具是跨多个平台开发的,每个工具都针对特定的人群任务进行了优化。这些由数据交换库支持,以允许在管道的任何阶段进行修改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Flexible pipeline for crowd production
The complexity of crowd shots can vary greatly, from simple vignetting tasks that add life to an environment, to large and complex battle sequences involving thousands of characters. For this reason, a "one size fits all" crowd solution might not be optimal, both in terms of design and usability, but also allocation of crew. In this talk we present a suite of tools, developed across multiple platforms, each optimised for specific crowd tasks. These are underpinned by a data interchange library to allow for modification at any stage of the pipeline.
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