{"title":"改进减法除法算法","authors":"M. Langhammer","doi":"10.1109/ASIC.1998.723032","DOIUrl":null,"url":null,"abstract":"Division is required for many applications in graphics and signal processing. Often, algorithms are changed to avoid using division, as current division methods are seen to be large and slow. In this paper, a new division algorithm is presented that is relatively straightforward, easily scaleable, and approximately one half the size of common approaches. Implementation examples are also given.","PeriodicalId":104431,"journal":{"name":"Proceedings Eleventh Annual IEEE International ASIC Conference (Cat. No.98TH8372)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Improved subtractive division algorithm\",\"authors\":\"M. Langhammer\",\"doi\":\"10.1109/ASIC.1998.723032\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Division is required for many applications in graphics and signal processing. Often, algorithms are changed to avoid using division, as current division methods are seen to be large and slow. In this paper, a new division algorithm is presented that is relatively straightforward, easily scaleable, and approximately one half the size of common approaches. Implementation examples are also given.\",\"PeriodicalId\":104431,\"journal\":{\"name\":\"Proceedings Eleventh Annual IEEE International ASIC Conference (Cat. No.98TH8372)\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-09-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Eleventh Annual IEEE International ASIC Conference (Cat. No.98TH8372)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ASIC.1998.723032\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Eleventh Annual IEEE International ASIC Conference (Cat. No.98TH8372)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ASIC.1998.723032","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Division is required for many applications in graphics and signal processing. Often, algorithms are changed to avoid using division, as current division methods are seen to be large and slow. In this paper, a new division algorithm is presented that is relatively straightforward, easily scaleable, and approximately one half the size of common approaches. Implementation examples are also given.