{"title":"信息技术领域学生计算机图形学教学的方法论基础","authors":"V. Karabchevsky","doi":"10.51130/graphicon-2020-2-4-28","DOIUrl":null,"url":null,"abstract":"Computer technologies of graphic education of students studying programming and information technologies are considered. Particular attention is paid to the joint use of descriptive geometry methods and three-dimensional geometric modeling tools in the creation and study of models of geometric shapes. A basic set of competencies has been identified, allowing to solve the main types of computer graphics tasks, methods for achieving these competencies are considered.","PeriodicalId":344054,"journal":{"name":"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Methodological Foundations for Teaching Computer Graphics for Students in IT Areas\",\"authors\":\"V. Karabchevsky\",\"doi\":\"10.51130/graphicon-2020-2-4-28\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer technologies of graphic education of students studying programming and information technologies are considered. Particular attention is paid to the joint use of descriptive geometry methods and three-dimensional geometric modeling tools in the creation and study of models of geometric shapes. A basic set of competencies has been identified, allowing to solve the main types of computer graphics tasks, methods for achieving these competencies are considered.\",\"PeriodicalId\":344054,\"journal\":{\"name\":\"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.51130/graphicon-2020-2-4-28\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51130/graphicon-2020-2-4-28","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Methodological Foundations for Teaching Computer Graphics for Students in IT Areas
Computer technologies of graphic education of students studying programming and information technologies are considered. Particular attention is paid to the joint use of descriptive geometry methods and three-dimensional geometric modeling tools in the creation and study of models of geometric shapes. A basic set of competencies has been identified, allowing to solve the main types of computer graphics tasks, methods for achieving these competencies are considered.