主动4d电视

K. Nahrstedt
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引用次数: 0

摘要

来自任天堂和微软的3D电视、3D电影体验、3D远程沉浸和远程呈现环境以及广泛的3D游戏环境正在成为我们生活中不可或缺的一部分。立体和多视点视频、3D图形、空间音频、类wii界面、3D显示器和其他多模态感官设备的进一步发展,都有助于新4D媒体的获取、生成、显示和控制,已经并将对下一代多媒体系统和网络产生重大影响。在这次演讲中,我们将讨论主动4D多媒体交付系统的愿景,以及为数百万观众提供互动,沉浸式参与和普及4D交付的挑战。多媒体系统/网络社区面临的问题包括开发下一代分布式算法、协议和服务,通过内容分发网络组织四维立体和多视图/空间内容,为新的网络物理四维多媒体系统开发简单灵活的配置和部署能力,以及在不同设备上提供新服务,使他们能够在这些主动四维电视系统上播放和主动控制内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Active 4d tele-vision
3D television, 3D movie experiences, 3D tele-immersive and tele-presence environments, and extensive 3D gaming environments from Nintendo and Microsoft are becoming integral parts of our lives. Further advances in stereo and multi-view video, 3D graphics, spatial audio, Wii-like interface, 3D displays, and other multi-modal sensory devices, all contributing to acquisition, generation, display and control of new 4D media, already have and will have major impact on the next generation of multimedia systems and networks. In this talk we will discuss vision of active 4D multimedia delivery systems and the challenges of providing interactive, immersive participation and pervasive 4D delivery to millions of viewers. The problems for the multimedia system/networking community range from developing next generation of distributed algorithms, protocols and services organizing the 4D stereo and multiview/ spatial content over Content Distribution Networks, to developing easy and flexible configuration and deployment capabilities of the new cyber-physical 4D multimedia systems as well as new services on diverse devices to enable them playing and actively controlling content on these active 4D tele-vision systems.
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