双光源内镜下息肉三维形态恢复

Hiroyasu Usami, Y. Hanai, Y. Iwahori, K. Kasugai
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引用次数: 4

摘要

作为点光源和透视投影下三维形状的恢复方法,提出了一种基于朗伯反射率假设下感兴趣点与邻近点之间关系的光度约束和几何约束的优化恢复深度分布的方法。虽然实际内窥镜有两个光源,但该方法假设一个光源在观察点和点光源的相同位置。本文提出了一种考虑两个光源的光度约束方程的新方法。操作步骤如下。首先,通过优化两种光源下的光度约束,获得深度分布;接下来,使用每个点的数值差从深度获得表面法向量。然后利用径向基函数神经网络(NN)学习得到的兰伯球法向量与真法向量之间的映射,并将其推广到另一个目标图像。最后,使用光度约束优化深度以恢复最终的3D形状。通过计算机仿真和实际内窥镜图像实验,验证了该方法与以往方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D shape recovery of polyp using two light sources endoscope
As a method to recover 3D shape under point light source and perspective projection, a method to recover the depth distribution has been proposed using optimization with both photometric and geometrical constraints which represents the relation between an interesting point and neighboring points under the assumption of Lambertian reflectance. This method assumes one light source at the same positions of viewing point and point light source although actual endoscope has two light sources. This paper proposes a new approach using a photometric constraint equation considering two light sources. The procedures are as follows. First, obtain depth distributions by optimizing photometric constraint under two light sources. Next, obtain the surface normal vector from depth using numerical difference at each point. Then the mapping between the obtained normal vector and true normal vector is learned by Radial Basis Function Neural Network (NN) for a Lambertian sphere and generalized to another target image. Finally, optimize the depth using photometric constraint to recover the final 3D shape. The validity of this method is confirmed in comparison with the previous methods via computer simulation and experiments using actual endoscope images.
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