减少视觉不适的三维立体显示器的视线随景深

A. Duchowski, D. House, Jordan Gestring, Rui I. Wang, Krzysztof Krejtz, I. Krejtz, R. Mantiuk, B. Bazyluk
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引用次数: 70

摘要

我们报告了一个实验测试的视线随景深(DOF)减少视觉不适时,观看立体显示器。主观结果是令人信服的,我们认为这是第一次显示,随凝视而定的景深显著减少了视觉不适。当考虑到个体的立体敏锐度时,凝视会聚的客观测量证实了先前的报告,显示出对零深度平面的显著偏差,其中误差最小。与之前的类似尝试一样,参与者表示不喜欢随视线变化的景深。虽然统计上不显著,但这种厌恶可能归因于眼动仪的空间不准确以及DOF模拟的明显时间滞后。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reducing visual discomfort of 3D stereoscopic displays with gaze-contingent depth-of-field
We report on an experiment testing gaze-contingent depth-of-field (DOF) for the reduction of visual discomfort when viewing stereoscopic displays. Subjective results are compelling, showing, we believe for the first time, that gaze-contingent depth-of-field significantly reduces visual discomfort. When individual stereoacuity is taken into account, objective measurements of gaze vergence corroborate previous reports, showing significant bias toward the zero depth plane, where error is smallest. As with earlier similar attempts, participants expressed a dislike toward gaze-contingent DOF. Although not statistically significant, this dislike is likely attributed to the eye tracker's spatial inaccuracy as well as the DOF simulation's noticeable temporal lag.
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