QuizHuntAR:一款基于位置的教育增强现实游戏

José Eduardo da Silva Santos, Luís Magalhães
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引用次数: 1

摘要

增强现实(AR)是一项技术,其兴趣和应用数量在几个领域不断增长,在娱乐领域非常受欢迎,其优势有利于教育等领域,即游戏化组件。虽然在课堂环境中应用基于游戏的学习(GBL)以保持学生的积极性方面已经进行了多次尝试,但AR和基于位置的组件可以获得一些基本优势,例如社会关系,合作和身体活动。本文提出了一个基于位置的移动设备AR游戏“QuizHuntAR”的系统,其灵感很大程度上来自于游戏《pokemon GO》,并以教育为主题。在这款游戏中,玩家必须移动到地图上指示的热点,并按照寻宝逻辑执行任务(解决问题)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
QuizHuntAR: A location-based Augmented Reality game for education
Augmented Reality (AR) is a technology whose interest and number of applications has grown constantly in several areas, having great popularity in entertainment, whose advantages benefit areas such as education, namely in the gamification component. Although several attempts have been made in applying Game-based Learning (GBL) in the classroom context to keep students motivated, there are some essential advantages that can be obtained from AR and a location-based component, such as social relationships, cooperation, and physical activity. This paper proposes a system composed of a location-based AR game for mobile devices named “QuizHuntAR”, heavily inspired by the game Pokémon GO, with education as its theme. In this game, players must physically move to hotspots indicated on the map and perform tasks (solving exercises) in a treasure hunting logic.
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