头戴式显示器在情境感觉统合训练中的应用:设计、实施、挑战和患者结果

Anat V. Lubetzky, J. Kelly, Zhu Wang, Makan TaghaviDilamani, M. Gospodarek, Gene Fu, Erin Kuchlewski, Bryan D. Hujsak
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引用次数: 4

摘要

前庭障碍患者表现出多感觉整合困难,主诉在繁忙和复杂的视觉环境中出现头晕和不平衡。在特定环境中出现症状或摔倒的患者可能会对这种情况产生恐惧。有人建议,多感觉统合应该在尽可能接近现实生活的情况下进行,但在临床环境中复制这些通常是具有挑战性的。虚拟现实(VR)可以为患者在功能环境中练习多感觉整合提供一种无威胁的方法。技术的进步使头戴式显示器(hmd)在诊所中易于使用和负担得起。我们开发了一款VR头戴设备应用程序,允许患者在不同的场景中坐、站、转身或行走时练习情境感觉统合(csi)。这种应用可以成为前庭康复的一个组成部分。对于成功的实现,可用性是至关重要的。在这个试点中,可用性和初步结果在混合方法描述性研究中进行了测试。前庭康复诊所的6名物理治疗师治疗了12例周围或中枢前庭疾病患者。治疗师将该系统视为从诊所到外部世界的功能性传递的桥梁。虽然他们报告了在临床时间限制内操作这项技术的挑战,但他们喜欢逐步引入具有挑战性的感官刺激并将现实带入临床的能力。几名患者在完成训练之前就退出了。到目前为止,12名完成训练的患者中有9名改善了他们的残疾评分,9名改善了他们的视觉眩晕,10名改善了他们的平衡信心。讨论了对未来研究和临床实施的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Head Mounted Display Application for Contextual Sensory Integration Training: Design, Implementation, Challenges and Patient Outcomes
Patients with vestibular disorders display difficulty with multisensory integration and complain of dizziness and imbalance in busy and complex visual environments. Patients who experience symptoms or a fall within a certain environment are likely to develop fear of that situation. It has been suggested that multisensory integration should be addressed in conditions as close as possible to real-life situations, but these are often challenging to replicate in the clinical setting. Virtual reality (VR) can provide a non-threatening method for patients to practice multisensory integration in a functional context. Advances in technology make Head Mounted Displays (HMDs) accessible and affordable in the clinic. We developed a VR HMD application that allows patients to practice contextual sensory integration (C.S.I) while sitting, standing, turning or stepping within diverse scenes. This application can become an integral part of vestibular rehabilitation. For successful implementation, usability is critical. In this pilot, usability and preliminary outcomes were tested in a mixed-methods descriptive study. Six physical therapists in a Vestibular Rehabilitation Clinic treated 12 patients with peripheral or central vestibular disorders. Therapists viewed the system as a bridge for a functional carry over from the clinic to the outside world. While they reported challenges in operating the technology within the clinical time constraints, they liked the ability to gradually introduce a challenging sensory stimulus and bring reality to the clinic. Several patients dropped out prior to completing training. Nine out of 12 patients who completed training thus far improved their disability score, 9 improved their visual vertigo and 10 improved their balance confidence following training with the app. Recommendation for future research and clinical implementation are discussed.
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