基于gpu和多核的高性能低成本角度检测的性能和能量表征

Apostolos Glenis, Sergios Petridis
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引用次数: 4

摘要

特征检测与跟踪是计算机视觉中的一个重要问题。图像中的角是跟踪特征的良好指示。即使在多核架构上,原始算法也可能是昂贵的,因为它们需要执行完整的卷积。尽管这些可以在现代gpu和多核cpu中实时执行,但鉴于拐角检测只是分析过程的一个步骤,嵌入式系统和复杂算法需要更快的解决方案。在本文中,我们评估了哈里斯角点检测算法的性能和能效,以及它在桌面和移动平台上的近似值。本文的目的有三个方面:评估gpu与cpu在几个移动和桌面系统上的性能提升,评估Harris近似是否提供了足够的性能提升,以证明其在移动和桌面系统配置中的使用是合理的,最后,确定哪种配置提供了实时性能。根据我们的评估(a)最佳GPU解决方案比桌面机箱的最佳CPU解决方案快16.3倍,同时节能2.6倍;(b)移动机箱的最佳GPU解决方案比各自的CPU快1.2倍,节能3.6倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performance and energy characterization of high-performance low-cost cornerness detection on GPUs and multicores
Feature detection and tracking is an important problem in Computer Vision. Corners in an image are a good indication of features to track. Original algorithms may be expensive even on multicore architectures because they require full convolutions to be performed. Although these can be performed in real time in modern GPUs and multicore CPUs, faster solutions are needed for embedded systems and complex algorithms, given that corner detections is just a step of the analysis process. In this paper we evaluate the performance and energy efficiency of the Harris corner detection algorithm as well as an approximation of it, in both desktop and mobile platforms. The purpose of this paper is three-fold: evaluate the performance gains of GPUs vs. CPUs for several mobile and desktop systems, evaluate whether the Harris approximation provides adequate performance gains to justify its use in mobile and desktop system configurations and, finally, determine which configurations provide real-time performance. According to our evaluation (a) the best GPU solution is 16.3 times faster than the best CPU solution for the desktop case while being 2.6 times more energy efficient and (b) the best GPU solution for the mobile case is 1.2 times faster while being 3.6 times more energy efficient than the respective CPU.
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