使用智能社交辅助机器人减少认知刺激活动中任务诱导的压力

Jeanie Chan, G. Nejat
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引用次数: 6

摘要

痴呆症目前是一种日益严重的流行病,带来了严重的健康、社会和经济压力。作为一种替代药物措施,目前的研究支持使用认知训练干预来减缓痴呆患者的衰退甚至改善脑功能的有效性。然而,长期实施和维持这些干预措施可能具有挑战性,因为它们需要大量的资源和人力。我们的研究重点是调查机器人助手的潜在用途,使用户和护理人员更容易获得这些干预措施。也就是说,我们的工作目标是开发能够为痴呆症患者提供认知和社交刺激的社交辅助机器人。在本文中,我们研究了人形机器人Brian 2.0在一对一以人为中心的认知刺激活动中的社会互动属性,以确定机器人是否能够通过提供帮助,鼓励和庆祝来最小化任务引起的压力,同时在活动过程中调整其行为以适应用户状态。我们的初步研究表明,Brian 2.0的社交智能能够有效地吸引玩家参与具有认知刺激的游戏,同时将游戏过程中的压力降至最低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Minimizing task-induced stress in cognitively stimulating activities using an intelligent socially assistive robot
Dementia is currently a growing epidemic, bringing forth severe health, social, and economic strains. As an alternative to pharmacological measures, current research supports the effectiveness of using cognitive training interventions to slow the decline of or even improve brain functioning in persons with dementia. However, implementing and sustaining these interventions on a long-term basis can be challenging as they demand considerable resources and people. Our research focuses on investigating the potential use of robotic assistants to allow for these interventions to become more accessible to users and caregivers. Namely, the aim of our work is to develop socially assistive robots that can provide cognitive and social stimulation for persons with dementia. In this paper, we study the social interaction attributes of the human-like robot, Brian 2.0, during a one-on-one person-centered cognitively stimulating activity to determine if the robot is capable of minimizing task-induced stress by providing assistance, encouragement, and celebration, while adapting its behavior to a user state during the course of the activity. Our preliminary study shows that the social intelligence of Brian 2.0 is effective in engaging individuals in a cognitively stimulating game while minimizing stress during gameplay.
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