单独或一起玩-在具有自私节点的无线自组织网络中真实有效的路由

J. Cai, U. Pooch
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引用次数: 21

摘要

在自组织网络中,有大量的研究建议是关于沿功率有效路径路由的问题。然而,它们没有考虑到单个节点的利益。在不同的利益导向实体的管理下,网络节点之间不能再相互合作。在处理自组织网络中的自私节点时,激励兼容路由似乎更为现实。从博弈论的角度出发,提出了传输功率递归拍卖机制(TEAM)路由协议,以防止自私行为,激发合作工作。它为节点的服务付费,使作弊变得没有吸引力。节点的利益只有在披露真实信息时才能得到最大的满足。在一定的假设条件下,可以证明TEAM的真实性。我们提出了一个TEAM协议的功率效率的理论界限。结果表明,与另一种真实路由协议Ad hoc-VCG相比,TEAM显著降低了消息复杂度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Play alone or together - truthful and efficient routing in wireless ad hoc networks with selfish nodes
A wealth of research proposals in ad hoc networks has been seen on the problem of routing along power efficient paths. However they do not take into account the interests of individual nodes. Managed by different profit-oriented entities, network nodes can no longer be assumed to cooperate with each other. Incentive-compatible routing seems to be more realistic to deal with selfish nodes in ad hoc networks. We propose the transmission power recursive auction mechanism (TEAM) routing protocol to prevent the selfish behavior and stimulate cooperative work from the game theoretic approach. It pays nodes for their services and makes cheating not attractive. Interests of nodes are best served if they only reveal true information. With some assumptions the truthfulness of TEAM can be proved. We present a theoretical bound of the power efficiency of TEAM protocol. It is also shown that, compared to another truthful routing protocol, Ad hoc-VCG, TEAM reduces the message complexity significantly.
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