使用Kahoot的挑战!高等教育的教与学——系统回顾

Alex Dharmawan Sianturi, Ruei-Tang Hung
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引用次数: 1

摘要

在21世纪,技术进步创造了许多学习应用程序,教师可以使用这些应用程序让学生在学习时玩耍。Kahoot !是一个引人入胜的,基于游戏的学生反应系统的例子,它对教学和学习产生了影响。本研究对数字化学习工具Kahoot!进行了系统的文献综述。,在学习者和教师在学习过程中所面临的挑战的背景下。因此,在本综述中,研究者采用了系统文献综述的五个步骤:1)为综述构建问题;2. 确定相关工作;3)评估研究质量;4)总结证据5)解释发现。本文从Mendeley和ScienceDirect两个数据库中选择了10篇文章进行了彻底的检查和综合。这篇综述只选取了高等教育的样本。结果显示,学生遇到的主要挑战是技术错误,如互联网连接低,缺乏使用技术的经验和技能。该平台的特点对学生的学习兴趣和学习动机产生消极影响。然而,对于老师来说,主要的挑战是Kahoot材料的设计以及每个问题的时间限制和难度水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Challenges of Using Kahoot! in Teaching and Learning in Higher Education – A Systematic Review
In the 21st century, technological advancements have created many learning applications that teachers can use to allow students to play while learning. Kahoot! is an example of an engaging, game-based student response system that has an impact on teaching and learning. This study is conducted a systematic literature review focused on the area of the digital-based learning tool used, Kahoot!, in the context of the challenges faced by learners and teachers in the learning process. Therefore, in this review, the researcher applied the five steps of the systematic literature review, 1) Framing question for review; 2. Identifying relevant work; 3) Assessing the quality of studies; 4) Summarizing the evidence 5) Interpreting the findings. This paper was thoroughly examined and synthesized using ten articles selected from two databases, Mendeley and ScienceDirect. This review takes the sample only from higher education. The result indicates the main challenges encountered by students were technical errors such as low internet connection and a lack of experience and skills in using technology. The features of this platform affect negatively students’ interest and motivation. However, the main challenge for the teacher was the design of the Kahoot material as well as the time limitation and the difficulty level for each question.
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