基于网络商务游戏的学习评价设计

Urairat Maneerattanasak
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引用次数: 1

摘要

本研究的目的是提出一种评估在线商业游戏学习成果的方法。在评估的定性部分,编写的说明是为了测试玩游戏后获得的技能,并将其与认知学习结果进行比较。本研究使用了泰国66名本科三年级学生的数据。结果表明,游戏参与者在玩完游戏后,能够运用理论知识,将游戏分解为可操作的环节,利用信息进行决策,作为领导者制定计划,扮演管理角色,管理风险。值得注意的一点是参与者能够识别团队中的冲突,然后使用软技能来管理冲突并自己解决问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessment Design for Learning by Online Business Game
The purpose of this research is to present a methodology designed for assessing learning outcomes from online business games. In the qualitative part of the assessment, the instructions are written to test skills acquired after playing a game compared with the cognitive learning outcomes. This study use data collected from 66 third-year undergraduate university students in Thailand. The results show that game participants after playing the game can apply theoretical knowledge, break the game down to workable segments, use information to make decisions, act as leaders to make plans, take managerial roles and manage risk. A remarkable point is the ability for participants to identify conflicts in a team, and then use soft skills to manage conflicts and to solve problems by themselves.
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