艺术体光的快速渲染技术

Guangming An, Changlei Jiang, Taichi Watanabe
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引用次数: 0

摘要

艺术体光是2d动画中常见的视觉效果元素。最近,有一种趋势是根据流行的2d动画制作电子游戏和电影。我们的研究提出了一种实时渲染三维艺术体光的新方法。该方法综合了网格法和函数法的优点,避免了两者的缺点。利用GPU的特性,我们的方法可以在保持极低的计算成本的同时呈现出高质量的渲染结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Fast Rendering Technique for Artistic Volume Light
Artistic volume light is a common visual effect element in 2d animations. Recently, there is a trend to make video games and movies based on popular 2d animations. Our research presents a new method to render 3d artistic volume light at a real-time speed. This method takes the advantages of both mesh method and function method while avoiding their disadvantages. And by using GPU's features, our method can present a high-quality result of rendering while preserving a extremely low computation cost.
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