{"title":"艺术体光的快速渲染技术","authors":"Guangming An, Changlei Jiang, Taichi Watanabe","doi":"10.1109/NICOInt.2019.00013","DOIUrl":null,"url":null,"abstract":"Artistic volume light is a common visual effect element in 2d animations. Recently, there is a trend to make video games and movies based on popular 2d animations. Our research presents a new method to render 3d artistic volume light at a real-time speed. This method takes the advantages of both mesh method and function method while avoiding their disadvantages. And by using GPU's features, our method can present a high-quality result of rendering while preserving a extremely low computation cost.","PeriodicalId":436332,"journal":{"name":"2019 Nicograph International (NicoInt)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Fast Rendering Technique for Artistic Volume Light\",\"authors\":\"Guangming An, Changlei Jiang, Taichi Watanabe\",\"doi\":\"10.1109/NICOInt.2019.00013\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artistic volume light is a common visual effect element in 2d animations. Recently, there is a trend to make video games and movies based on popular 2d animations. Our research presents a new method to render 3d artistic volume light at a real-time speed. This method takes the advantages of both mesh method and function method while avoiding their disadvantages. And by using GPU's features, our method can present a high-quality result of rendering while preserving a extremely low computation cost.\",\"PeriodicalId\":436332,\"journal\":{\"name\":\"2019 Nicograph International (NicoInt)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 Nicograph International (NicoInt)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NICOInt.2019.00013\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Nicograph International (NicoInt)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NICOInt.2019.00013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Fast Rendering Technique for Artistic Volume Light
Artistic volume light is a common visual effect element in 2d animations. Recently, there is a trend to make video games and movies based on popular 2d animations. Our research presents a new method to render 3d artistic volume light at a real-time speed. This method takes the advantages of both mesh method and function method while avoiding their disadvantages. And by using GPU's features, our method can present a high-quality result of rendering while preserving a extremely low computation cost.