虚拟环境中多维多模态交互的人机性能配置

I. Choi, R. Bargar
{"title":"虚拟环境中多维多模态交互的人机性能配置","authors":"I. Choi, R. Bargar","doi":"10.1109/HUICS.1998.659962","DOIUrl":null,"url":null,"abstract":"The paper presents a human machine performance configuration for multidimensional and multi modal interaction in virtual environments. A performer is described as an observer interacting with a virtual environment to extract information in a time critical manner. In the presented research, a performer's multi modal capacity is supported by time scheduling techniques for parallel processing of sensors and displays to provide synchronous perceptual feedback. This modality is coupled to multidimensional numerical simulations. A software architecture facilitates a temporal framework for interactivity, complementary to static spatial organization of geometry for graphical display. Mutually applicable design criteria include the management of computing resources, a configuration of an observation space, and VR authoring. Accordingly the following system designs are introduced: 1) criteria for bounded synchronization among parallel processes; 2) an interface paradigm implemented with the criteria to facilitate spatio temporal articulation of multidimensional control signals extracted from continuous real time gestures of observers; 3) a run time configuration protocol implemented to support an efficient VR authoring capacity. Parallel processes are represented as nodes in a directed graph, with intelligent edges that determines how services between nodes are to be managed.","PeriodicalId":312878,"journal":{"name":"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Human-machine performance configuration for multidimensional and multi-modal interaction in virtual environments\",\"authors\":\"I. Choi, R. Bargar\",\"doi\":\"10.1109/HUICS.1998.659962\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper presents a human machine performance configuration for multidimensional and multi modal interaction in virtual environments. A performer is described as an observer interacting with a virtual environment to extract information in a time critical manner. In the presented research, a performer's multi modal capacity is supported by time scheduling techniques for parallel processing of sensors and displays to provide synchronous perceptual feedback. This modality is coupled to multidimensional numerical simulations. A software architecture facilitates a temporal framework for interactivity, complementary to static spatial organization of geometry for graphical display. Mutually applicable design criteria include the management of computing resources, a configuration of an observation space, and VR authoring. Accordingly the following system designs are introduced: 1) criteria for bounded synchronization among parallel processes; 2) an interface paradigm implemented with the criteria to facilitate spatio temporal articulation of multidimensional control signals extracted from continuous real time gestures of observers; 3) a run time configuration protocol implemented to support an efficient VR authoring capacity. Parallel processes are represented as nodes in a directed graph, with intelligent edges that determines how services between nodes are to be managed.\",\"PeriodicalId\":312878,\"journal\":{\"name\":\"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-03-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HUICS.1998.659962\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HUICS.1998.659962","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

提出了一种面向虚拟环境中多维多模态交互的人机性能配置。执行者被描述为与虚拟环境交互的观察者,以时间关键的方式提取信息。在本研究中,表演者的多模态能力由时间调度技术支持,用于并行处理传感器和显示器,以提供同步感知反馈。该模态与多维数值模拟相结合。软件架构为交互性提供了一个时间框架,补充了用于图形显示的静态几何空间组织。相互适用的设计标准包括计算资源的管理、观察空间的配置和VR创作。在此基础上介绍了系统设计:1)并行进程间有界同步的准则;2)利用该准则实现的接口范式,促进从观察者连续实时手势中提取的多维控制信号的时空衔接;3)运行时配置协议,以支持高效的VR创作能力。并行进程表示为有向图中的节点,其智能边决定如何管理节点之间的服务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human-machine performance configuration for multidimensional and multi-modal interaction in virtual environments
The paper presents a human machine performance configuration for multidimensional and multi modal interaction in virtual environments. A performer is described as an observer interacting with a virtual environment to extract information in a time critical manner. In the presented research, a performer's multi modal capacity is supported by time scheduling techniques for parallel processing of sensors and displays to provide synchronous perceptual feedback. This modality is coupled to multidimensional numerical simulations. A software architecture facilitates a temporal framework for interactivity, complementary to static spatial organization of geometry for graphical display. Mutually applicable design criteria include the management of computing resources, a configuration of an observation space, and VR authoring. Accordingly the following system designs are introduced: 1) criteria for bounded synchronization among parallel processes; 2) an interface paradigm implemented with the criteria to facilitate spatio temporal articulation of multidimensional control signals extracted from continuous real time gestures of observers; 3) a run time configuration protocol implemented to support an efficient VR authoring capacity. Parallel processes are represented as nodes in a directed graph, with intelligent edges that determines how services between nodes are to be managed.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信