{"title":"虚拟环境中多维多模态交互的人机性能配置","authors":"I. Choi, R. Bargar","doi":"10.1109/HUICS.1998.659962","DOIUrl":null,"url":null,"abstract":"The paper presents a human machine performance configuration for multidimensional and multi modal interaction in virtual environments. A performer is described as an observer interacting with a virtual environment to extract information in a time critical manner. In the presented research, a performer's multi modal capacity is supported by time scheduling techniques for parallel processing of sensors and displays to provide synchronous perceptual feedback. This modality is coupled to multidimensional numerical simulations. A software architecture facilitates a temporal framework for interactivity, complementary to static spatial organization of geometry for graphical display. Mutually applicable design criteria include the management of computing resources, a configuration of an observation space, and VR authoring. Accordingly the following system designs are introduced: 1) criteria for bounded synchronization among parallel processes; 2) an interface paradigm implemented with the criteria to facilitate spatio temporal articulation of multidimensional control signals extracted from continuous real time gestures of observers; 3) a run time configuration protocol implemented to support an efficient VR authoring capacity. Parallel processes are represented as nodes in a directed graph, with intelligent edges that determines how services between nodes are to be managed.","PeriodicalId":312878,"journal":{"name":"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Human-machine performance configuration for multidimensional and multi-modal interaction in virtual environments\",\"authors\":\"I. Choi, R. Bargar\",\"doi\":\"10.1109/HUICS.1998.659962\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper presents a human machine performance configuration for multidimensional and multi modal interaction in virtual environments. A performer is described as an observer interacting with a virtual environment to extract information in a time critical manner. In the presented research, a performer's multi modal capacity is supported by time scheduling techniques for parallel processing of sensors and displays to provide synchronous perceptual feedback. This modality is coupled to multidimensional numerical simulations. A software architecture facilitates a temporal framework for interactivity, complementary to static spatial organization of geometry for graphical display. Mutually applicable design criteria include the management of computing resources, a configuration of an observation space, and VR authoring. Accordingly the following system designs are introduced: 1) criteria for bounded synchronization among parallel processes; 2) an interface paradigm implemented with the criteria to facilitate spatio temporal articulation of multidimensional control signals extracted from continuous real time gestures of observers; 3) a run time configuration protocol implemented to support an efficient VR authoring capacity. Parallel processes are represented as nodes in a directed graph, with intelligent edges that determines how services between nodes are to be managed.\",\"PeriodicalId\":312878,\"journal\":{\"name\":\"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-03-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HUICS.1998.659962\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Fourth Annual Symposium on Human Interaction with Complex Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HUICS.1998.659962","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Human-machine performance configuration for multidimensional and multi-modal interaction in virtual environments
The paper presents a human machine performance configuration for multidimensional and multi modal interaction in virtual environments. A performer is described as an observer interacting with a virtual environment to extract information in a time critical manner. In the presented research, a performer's multi modal capacity is supported by time scheduling techniques for parallel processing of sensors and displays to provide synchronous perceptual feedback. This modality is coupled to multidimensional numerical simulations. A software architecture facilitates a temporal framework for interactivity, complementary to static spatial organization of geometry for graphical display. Mutually applicable design criteria include the management of computing resources, a configuration of an observation space, and VR authoring. Accordingly the following system designs are introduced: 1) criteria for bounded synchronization among parallel processes; 2) an interface paradigm implemented with the criteria to facilitate spatio temporal articulation of multidimensional control signals extracted from continuous real time gestures of observers; 3) a run time configuration protocol implemented to support an efficient VR authoring capacity. Parallel processes are represented as nodes in a directed graph, with intelligent edges that determines how services between nodes are to be managed.