采用快速IBR和深度校正的交互式任意视图渲染系统

Liu Suxing, Z. Zhaoyang, Liu Zhamvei, An Ping
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引用次数: 0

摘要

生成真实环境的精确几何模型和提高绘制质量一直是任意视图绘制领域的瓶颈问题。受输入图像之间几何限制的启发,我们采用了一种基于图像的快速渲染(IBR)方法来交互合成任意视图。虽然需要不同视图的图像,但仅使用“感兴趣区域”(ROI)进行合成。此外,采用基于平面扫描算法的深度校正方案,消除几何信息不足造成的视觉伪影。原型系统的良好性能证明了该方法的有效性和潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive arbitrary-view rendering system using fast IBR and depth correction
Generating accurate geometric model of a real world environment and improving the rendering quality remained as the bottleneck problems in the field of arbitrary-view rendering. Inspired by the geometrical limitations between input images, we applied a fast image-based rendering (IBR) method for interactively synthesizing arbitrary-view. Although images form different views are needed, only "Region of Interest" (ROI) is used for the synthesis. Besides, a depth correction scheme based on plane-sweep algorithm was used to diminish visual artifact caused by insufficient geometric information. The good performance of our prototyped system has demonstrated the validity and potential of the proposed method.
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