C. A. Torres-Gastelú, Alexis Olguin-Barrera, Joel Angulo-Armenta
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Perception of young university students on the acceptance of gamification in the learning process
The objective of this study was to analyze the perceptions of young university students of the application of a gamification strategy in a university-level course. For this purpose, the ASSURE model was used for the instructional design of the course. The methodological approach was quantitative, focusing on analyzing the students’ perceptions through the application of surveys at the end of the gamification activities at different moments of the course. Gamification in the educational classroom made it easier for students to stay focused and motivated during the virtual classes of the educational experience. Despite the wide acceptance of the incorporation of gamification in the learning process, the academic performance of the students was not very satisfactory. In future research, it is recommended to analyze the effectiveness of the incorporation of gamification with respect to the level of acquisition of the expected skills and knowledge in students in longitudinal training.