文本扭曲游戏对学生词汇掌握的影响

Iskandar Zulkarnain, Sofia Idawati Lubis, Jurmiani Harahap
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引用次数: 2

摘要

本研究的目的是了解文本扭曲游戏是否对MAS Muhammadiyah 13 Sei Rampah学年2020-2021学生的英语词汇掌握有显著影响。本研究采用准实验设计方法。在这项研究中,人群是MAS Muhammadiyah 13 Sei Rampah的十年级学生。样本包括两个班,实验班18人,控制班18人。实验班采用文本扭曲游戏进行词汇教学,对照班采用翻译教学。每个班分3次进行治疗。在收集数据时,使用的工具是多项选择题的形式,在治疗前已经尝试过了。给出了仪器的前测和后测。所得数据采用SPSS进行分析,计算独立样本t检验。采用SPSS软件进行数据分析,得到Sig = 0.000, α = 0.05。由于Sig < α = 0.000< 0.05,说明Ha被接受。综上所述,文本扭曲游戏对MAS Muhammadiyah 13 Sei Rampah小学十年级学生的英语词汇掌握有显著的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE EFFECT OF TEXT TWIST GAME ON STUDENTS’ VOCABULARY MASTERY AT MAS MUHAMMADIYAH 13 SEI RAMPAH
The objective of this research was to know whether there is a significant effect of Text Twist Game toward students' English vocabulary mastery at MAS Muhammadiyah 13 Sei Rampah academic year 2020-2021. The research methodology applied was quasi experimental design. In this research, the population was the tenth grade students of MAS Muhammadiyah 13 Sei Rampah. The sample consisted of two classes, namely experimental class consisting of 18 students and control class consisting of 18 students. In experimental class, Text Twist Game was used to teach vocabulary while in control class was applied translation technique. The treatments were held in 3 meetings for each class. In collecting the data, the instrument used was in the form of multiple choice questions which had been tried out before the treatment. The instrument was given in pre-test and post-test. The data obtained were analyzed using SPSS to compute independent sample t-test. Based on the data analysis computed by using SPSS, it was obtained that Sig.= 0.000 and α = 0.05. It means Ha was accepted because Sig.< α = 0.000< 0.05. Therefore, it was concluded that there was a significant effect of Text Twist Game towards students’ vocabulary mastery of English of the tenth grade students at MAS Muhammadiyah 13 Sei Rampah.
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