{"title":"触摸和探索:VR游戏探索,基于触觉驱动的游戏玩法","authors":"M. LokeshKumarV.","doi":"10.1145/3447932.3490522","DOIUrl":null,"url":null,"abstract":"In digital games, visuals and audios are widely used to provide immersion; with an introduction to VR (Virtual Reality) in games, novel interaction opportunities are possible. Interactions in VR are similar to real-life. Hence haptics plays a crucial role in enhancing realism. In this paper, we explore the opportunity of the haptics-driven game in VR. This game is designed to experience the world in a completely Dark space (a world without light) and navigate using senses of touch, motion restriction, and proprioception. Player touch the virtual surfaces in VR, it illuminates the touch points of the object, which acts as visual cues, using which player navigates in the game. To facilitate the realism in the game A low-cost arm based motion restriction device was used to provide required haptics for the game, which was a part of our prior work.","PeriodicalId":266601,"journal":{"name":"ISS Companion","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-play\",\"authors\":\"M. LokeshKumarV.\",\"doi\":\"10.1145/3447932.3490522\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In digital games, visuals and audios are widely used to provide immersion; with an introduction to VR (Virtual Reality) in games, novel interaction opportunities are possible. Interactions in VR are similar to real-life. Hence haptics plays a crucial role in enhancing realism. In this paper, we explore the opportunity of the haptics-driven game in VR. This game is designed to experience the world in a completely Dark space (a world without light) and navigate using senses of touch, motion restriction, and proprioception. Player touch the virtual surfaces in VR, it illuminates the touch points of the object, which acts as visual cues, using which player navigates in the game. To facilitate the realism in the game A low-cost arm based motion restriction device was used to provide required haptics for the game, which was a part of our prior work.\",\"PeriodicalId\":266601,\"journal\":{\"name\":\"ISS Companion\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ISS Companion\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3447932.3490522\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ISS Companion","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3447932.3490522","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-play
In digital games, visuals and audios are widely used to provide immersion; with an introduction to VR (Virtual Reality) in games, novel interaction opportunities are possible. Interactions in VR are similar to real-life. Hence haptics plays a crucial role in enhancing realism. In this paper, we explore the opportunity of the haptics-driven game in VR. This game is designed to experience the world in a completely Dark space (a world without light) and navigate using senses of touch, motion restriction, and proprioception. Player touch the virtual surfaces in VR, it illuminates the touch points of the object, which acts as visual cues, using which player navigates in the game. To facilitate the realism in the game A low-cost arm based motion restriction device was used to provide required haptics for the game, which was a part of our prior work.