基于视点不变3D驾驶员身体姿势的活动识别

Manuel Martin, D. Lerch, M. Voit
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引用次数: 0

摘要

在许多国家,所有具有自动化功能的新车都需要驾驶员监控。虽然这项任务的常见方法是面部和眼睛的注视监测,但一些汽车已经引入了具有更广阔视野的摄像头。然而,它们的安装位置可以在不同的车型之间改变。为了最大限度地减少数据收集工作并促进数据重用,算法必须能够处理不断变化的环境。我们进行了一项实验,比较了基于视频的模型和基于3D身体姿势的活动识别方法在传感器和位置变化方面的性能。我们引入了一个模块化的活动识别管道,该管道使用独立于传感器的表示,包括驾驶员的3D身体姿势,3D动态物体位置和3D内部位置。我们表明,虽然基于视频的模型总体上提供了最好的质量,但当在同一摄像机视图上进行训练和测试时,基于身体姿势的方法对位置变化的适应性要强得多。此外,与未增强的83%和基于视频的模型的90%相比,增强将视图之间的性能下降减少到35%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Viewpoint Invariant 3D Driver Body Pose-Based Activity Recognition
Driver monitoring will be required in many countries for all new vehicles with automation functions. While the common approach for this task is face and eye gaze monitoring, cameras with a wider field of view have already been introduced in some cars. However, their mounting position can change between vehicle models. To minimize data collection efforts and to facilitate data reuse it is important for algorithms to be able to deal with a changing environment. We conduct an experiment comparing the performance of video-based models with 3D body pose-based activity recognition methods with regards to sensor and position changes. We introduce a modular activity recognition pipeline which uses a sensor independent representation including the 3D body pose of the driver, 3D dynamic object positions and 3D interior positions. We show that while video-based models offer the best quality overall, when trained and tested on the same camera view, body pose-based methods can be far more robust to positional changes. Moreover, augmentation reduces the performance drop across views to 35% compared to 83% without augmentation and 90% for video-based models.
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