在Web和混合现实环境中比较创作工作流和学习路径

Benedikt Hensen, R. Klamma
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引用次数: 0

摘要

随着信息技术的发展,我们可以在网络和混合现实中实现学习体验。许多学科都从中受益,例如解剖学,可以在这两种环境中学习3D模型。然而,在这些环境中,设计创作工作流和学习路径可能会有所不同,因为设计思想的转移可能会影响学习体验的质量。在本文中,我们将同一解剖学课程的Web应用程序和混合现实应用程序并置。我们强调了需要考虑的差异,以及哪些模块可以在两种环境中使用,例如身份验证和游戏化。有了这里介绍的实用知识,可以增强Web和混合现实中学习体验的设计。为了支持这一点,所有代码都可以在GitHub上作为开源软件获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing Authoring Workflows and Learning Paths in Web & Mixed Reality Environments
With recent developments in information technology, we can realize learning experiences on the Web and in mixed reality. Many disciplines have profited from this, e.g. anatomy with the possibility to learn with 3D models in both environments. However, designing authoring workflows and learning paths can be different in these environments as the transfer of design ideas can affect the quality of the learning experiences. In this paper, we juxtapose a Web application and a mixed reality application of the same anatomy course. We highlight where differences need to be considered and which modules can be used in both environments, e.g. authentication and gamification. With the practical knowledge presented here, the design of learning experiences on the Web and in mixed reality can be enhanced. To support this, all code is available as open-source software on GitHub.
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