开放地理数据与虚拟世界的集成

Florian Richter, Stefan Reitmann, B. Jung
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引用次数: 0

摘要

本文讨论并探讨了由异构开放地理数据(如二维地图、数字高程模型和航空照片)生成的虚拟世界的应用。两种工作流程提出了这样的虚拟世界的生成和他们集成到虚幻和戈多游戏引擎。游戏引擎丰富的功能为设计传统3D-GIS软件无法实现的应用程序提供了好处。作为一个例子,我们展示了一个由开放地理数据创建的虚拟世界,增强了来自现实世界测量的3D声纳数据,填充了机器人船和动画人工鱼,最终用于人工智能分类器的训练。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integration of Open Geodata into Virtual Worlds
This paper discusses and explores applications of virtual worlds generated from heterogenous kinds of open geodata, such as 2D maps, digital elevation models and aerial photographs. Two workflows are presented for generation of such virtual worlds and their integration into the Unreal and Godot game engines. The feature-richness of game engines then offers the benefit of designing applications that are not possible with conventional 3D-GIS software. As an example we present a virtual world that is created from open geodata, augmented with 3D sonar data from real-world measurements, populated with a robotic boat and animated artificial fish to be finally used for training of AI classifiers.
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