在课堂上实现增强现实

D. R. Miller, Tonia A. Dousay
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引用次数: 14

摘要

增强现实(AR)是一种工具,在其应用于教育目的方面具有很大的前景。然而,尽管访问AR所需的硬件在课堂环境中变得无处不在,但AR在教育环境中的应用仍在缓慢扩散。对于有兴趣在其教学环境中采用AR的教育工作者来说,存在一些挑战,但它们并非不可克服。越来越多的硬件可用性和软件的进步为更多的教师提供了在课堂内外设计、开发和实施AR所需的工具。本文首先确定了AR的概念定义,该定义可以轻松地跨上下文应用,然后为希望在课堂上实施AR学习体验的教师概述了一些指导方针。DOI: 10.2458 / azu_itet_v3i2_miller
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementing Augmented Reality in the Classroom
Augmented reality (AR) is a tool that holds much promise in terms of its application for educational purposes. However, despite the fact that the hardware needed to access AR is becoming ubiquitous in classroom environments, AR’s use in educational settings is diffusing at a slow pace. Several challenges are present for educators interested in adopting AR in their instructional environments but they are not insurmountable. Increasing hardware availability as well as software advances are affording more instructors access to the tools needed to design, develop, and implement AR in and around their classroom. This paper first identifies a conceptual definition of AR that can be easily applied across contexts and then outlines several guidelines for instructors looking to implement AR learning experiences at a classroom level. DOI:10.2458/azu_itet_v3i2_miller
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