基于触觉重定位的远程虚拟茶道“Otemae”设计

Yoshihiro Ikeda, Hiromi T. Tanaka, H. Noma, Kohei Matsumura, R. Lopez-Gulliver
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引用次数: 0

摘要

近年来,日本茶道在日本以外越来越受欢迎。在日本,有许多茶道设施(称为茶道)。然而,在日本之外,茶师和茶师的数量都不够多。在本文中,我们提出了虚拟茶会,允许远程茶师和学生使用基于HMD的通用VR系统练习Otemae(泡茶礼仪)。在茶道中,处理真正的茶道装置是很重要的。因此,我们将真实和虚拟的茶具放置在学生的身边。在这里,当学生处理一个虚拟的茶对象时,他/她也处理了相应的真实的茶对象。另一方面,我们只把虚拟茶具放在老师身边。在大殿中,如果学生把茶具放在错误的位置,茶具师傅会调整茶具的位置。这时,在学生身边可能会出现虚拟和真实茶物的位置不一致。在本文中,我们采用“触觉重定位”的方法来解决真实和虚拟茶对象之间的位置差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of Virtual Tea Ceremony "Otemae" from Remote Place Using Haptic Retargeting
In recent years, Japanese tea ceremony has become increasingly popular outside of Japan. In Japan, there are many tea ceremony facilities (called chashitsu). However, there is not enough number of both chashitsu, and tea masters outside of Japan. In this paper, we propose virtual chashitsu that allows remotely located tea masters and students to practice Otemae (tea-serving manners) by using a common HMD based VR system. During a tea ceremony, it is important to handle the real tea ceremony sets. Therefore, we place both real and virtual tea sets in the student's side. Here, when the student handle a virtual tea object, he/she also handles the corresponding real tea object. On the other hand, we only place virtual tea sets in the teacher's side. In the Otemae, if the student place a tea object in the wrong position, the tea master adjusts the object position. At that time, discrepancy in the position of the virtual and real tea object may occur at the student's side. In this paper, we employ a "haptic retargeting" method to solve this positional discrepancy between real and virtual tea objects.
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