增强现实与教育游戏化:一个帮助智障学生学习的应用程序

Rogerio Colpani, M. Homem
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引用次数: 0

摘要

目前,众所周知,这项技术正在成为我们文化中的一个重要工具,它的使用是一种包容和与世界互动的手段,特别是对残疾人而言。已经进行了几项研究,探索增强现实和游戏化技术的细节。然而,大多数都集中在运动障碍患者的治疗上。因此,本文提出AR-G教育活动,一种具有游戏化应用的增强现实,以帮助智障学生的学习过程。定量和定性测试的结果表明,该应用有助于提高学生迄今为止使用的传统教学方法所没有掌握的技能。它是一种易于学习的工具,并在使用过程中提供潜在用户的满意度。在学习材料方面,它提供了个体知识建构设施或集体知识建构设施,并提供了学生在进行活动时动机的证据,以及学生更积极的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality and Gamification in Education: an application to assist the learning process of students with intellectual disabilities
Currently, it is known that the technology is becoming an important instrument in our culture and, its use, a means of inclusion and interaction with the world, especially to people with disabilities. Several studies have been conducted exploring the specifics of Augmented Reality and gamification technology. However, most are focused on the treatment of people with motor disabilities. Thus, this article proposes the AR-G Educational Activities, an Augmented Reality with gamification application to assist the learning process of students with intellectual disabilities. The results of quantitative and qualitative tests show that the application contributed to the improvement of skills that, the traditional teaching methods used so far by students that had not been seized by them in a conventional way. It is an easy to learn tool and provides satisfaction from potential users during use. As for learning material, it provides individual knowledge construction facility or collective and presents evidence of motivation of the students while conducting their activities, as well as more active behavior of the same.
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