协作决策虚拟环境的以用户为中心的设计:多学科的最新技术和需求分析。

Rémi Duhamel, A. Clay, Chloé Morel, Morgane Burgues, S. Philippe, Marion Wolff, R. Mollard
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引用次数: 0

摘要

在军事行动中,每一个行动都是有计划的。拥有不同技能的专家被组织成一个团队,按照特定的方法制定运营计划。对于专家来说,这项工作包括理解任务的背景,然后分析和综合来自各种来源和格式的数据,使领导者能够在几个选项之间做出决定,以便生成适应的指令,以协调军事机构实现目标。因此,信息过载、远程协作和节省时间的问题出现了,基于沉浸式技术的创新工具可能与之相关。VR-Decision项目的合作伙伴,包括Manzalab、Immersalis Consulting和ESTIA的platform d ' Évaluation、de Prototypage et de teSts d ' use (PEPSS),旨在提出一个演示,以评估虚拟环境用于协作决策的优缺点。开发的环境将允许参谋人员协作分析情况,综合建议并分享,特别是与主任。本文旨在介绍为设计这个新界面而实现的以用户为中心的方法的第一阶段,特别是目前的技术状况和需求分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Conception centrée utilisateur d’un environnement virtuel pour la prise de décision collaborative : état de l’art pluridisciplinaire et analyse des besoins.
In military operations, each action is planned. Experts with varied skills are organized in a staff to work on the operational planning following a specific method. For the experts, this work consists in understanding the context of a mission, then analyze and synthesize data from various sources and formats to allow the leader to decide between several options in order to generate adapted instructions to orchestrate the military body towards the achievement of the goals. Thus, issues of information overload, remote collaboration and time saving emerge, to which innovative tools based on immersive technologies could be relevant. The partners of the VR-Decision project, including Manzalab, Immersalis Consulting and the Plateforme d’Évaluation, de Prototypage et de teSts d’usageS (PEPSS) of ESTIA, aim to propose a demonstrator that will allow the evaluation of the advantages and disadvantages of Virtual Environments for collaborative decision making. The environment developed will allow staff officers to collaborate to analyze situations, synthesize a proposal and share it, especially with the chief. This article aims to present the first phases of the user-centered methodology that was implemented for the design of this new interface, in particular the state of the art and the needs analysis.
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