青少年反乌托邦小说概念领域的同名部分(以柯林斯三部曲《饥饿游戏》为例)

Khrystyna Pavliuk
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引用次数: 0

摘要

介绍。本文以柯林斯的《饥饿游戏》三部曲为素材,考察了英国青少年反乌托邦小说《概念圈》的同名包裹。代际理论已经证明,对于所分析作品的潜在读者来说,主人公的主要原型占据主导地位,因此反乌托邦小说的主导概念是主人公的概念,事件是围绕他发生的,是他行动的催化剂和发起者。这些主角由他们自己的名字提名,他们作为艺术空间的组织者。在文学作品中,名字成为记忆的支柱,是心理词汇的组织者,是心理世界图景的协调者,是用小形式储存重要信息的紧凑仓库。的目的。本文以柯林斯的《饥饿游戏》三部曲为素材,分析英国青年反乌托邦小说“概念圈”的同名包裹。对象是所研究的三部曲概念圈的同名部分。主题是其结构和组织的细节。材料和方法。对所研究作品概念圈的同名包裹进行了几个阶段的分析:确立了指定主要人物的主导同名概念的认知特征;进行自由联想实验;对反应进行系统化描述,选择反应类型;最常见的联想被挑出来,并归类为联想语义格式塔。本研究的材料是三部曲《饥饿游戏》(《饥饿游戏》、《星火燎原》、《嘲笑鸟》),总卷1160页。结果。通过联想实验,研究了英语使用者心理词汇中拟人词的概念化和分类,以及被调查者在接受到的等级概念结构联想中的反射。Сonclusions。综上所述,我们可以强调,《饥饿游戏》三部曲概念圈中同名包裹的艺术同名概念KATNISS具有牺牲、女性化、希望、捍卫者、复仇、胜利者的认知特征,并形成了小说/电影和小说/电影的主角语义联想格式塔。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ONYMIC SECTOR OF THE CONCEPTUAL SPHERE OF THE YOUNG-ADULT DYSTOPIAN NOVEL (case study S. COLLINS’ TRILOGY «THE HUNGER GAMES»
Introduction. The article examines the onymic parcel of the English young-adult dystopian novel conceptosphere based on the material of S. Collins’ trilogy «The Hunger Games». The theory of generations has proved the dominance of the main archetype of the hero for a circle of potential readers of the analyzed works, so the leading concept of dystopian novels is the concept of the hero around whom events take place, catalyst and initiator of which he acts. These protagonists are nominated by their own names, which serve as organizers of the artistic space. In the literary work onyms become the pillars of memory, the organizers of the mental lexicon, the coordinators of the mental world picture, the compact repository of significant information in a small form. The purpose. The purpose of the article is to analyze the onymic parcel of the English young-adult dystopian novel conceptosphere based on the material of S. Collins’ trilogy «The Hunger Games». The object is the onymic sector of the conceptosphere of the studied trilogy. The subject is the specifics of its structure and organization. Materials and methods. The analysis of the onymic parcel of the conceptosphere of the studied works was carried out in several stages: the cognitive features of the dominant onymic concept nominating the main character were established; a free associative experiment was conducted; systematized and described the reactions with the selection of their types; the most frequent associates are singled out, which are grouped into associative semantic gestalts. The material of the study was a trilogy «The Hunger Games» («The Hunger Games», «Catching Fire», «Mockingjay»), with a total volume of 1160 conditional pages. Results. An associative experiment with stimuli to denote the protagonists was conducted, which made it possible to establish the conceptualization and categorization of these anthroponyms in the mental lexicon of English speakers, detection of reflection in the received associations of hierarchical conceptual structures in the minds of respondents. Сonclusions. Summarizing the above, we can emphasize that the artistic onymic concept KATNISS of the onymic parcel of the conceptosphere of the trilogy «The Hunger Games» has cognitive features SACRIFICE, FEMININITY, HOPE, DEFENDER, VENGEANCE, WINNER and forms semantic associative gestalts THE MAIN CHARACTER OF THE NOVEL / FILM and NOVEL / FILM.
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