{"title":"基于STEM的交互式多媒体开发提高科学学习成果","authors":"Lizah Khairani, E. Djulia, W. Bunawan","doi":"10.47175/rielsj.v4i2.719","DOIUrl":null,"url":null,"abstract":"This study aims to determine the feasibility and effectiveness of the use of interactive multimedia based on STEM on the theme of Healthy Food Class V SD Negeri 104197 Klambir Village. This research is a research and development research that refers to the Addie development model which consists of 5 stages, namely the Analysis (Analysis), Design (Design), Development (Development), Implementation, and Evaluation (Evaluation). Subject. This study was a grade student of SD Negeri 104197 Klambir Village, during the field trial of the research subject of 30 students. The research instruments used in data collection are observation, interviews, validation questionnaires and tests. Based on the results of research, interactive multimedia based on STEM developed. The results of the field trial phase The effectiveness criteria are achieved with the number of students reaching 27 people in the post-test or around 90% with the results of the gain score classified in the \"medium\" effectiveness criteria with a score of 0.61 so that interactive multimedia based on STEM is effective for use. Media pop-up books, energy changes, language skills.","PeriodicalId":185155,"journal":{"name":"Randwick International of Education and Linguistics Science Journal","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Interactive Multimedia Development Based on STEM in Improving Science Learning Outcomes\",\"authors\":\"Lizah Khairani, E. Djulia, W. Bunawan\",\"doi\":\"10.47175/rielsj.v4i2.719\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to determine the feasibility and effectiveness of the use of interactive multimedia based on STEM on the theme of Healthy Food Class V SD Negeri 104197 Klambir Village. This research is a research and development research that refers to the Addie development model which consists of 5 stages, namely the Analysis (Analysis), Design (Design), Development (Development), Implementation, and Evaluation (Evaluation). Subject. This study was a grade student of SD Negeri 104197 Klambir Village, during the field trial of the research subject of 30 students. The research instruments used in data collection are observation, interviews, validation questionnaires and tests. Based on the results of research, interactive multimedia based on STEM developed. The results of the field trial phase The effectiveness criteria are achieved with the number of students reaching 27 people in the post-test or around 90% with the results of the gain score classified in the \\\"medium\\\" effectiveness criteria with a score of 0.61 so that interactive multimedia based on STEM is effective for use. Media pop-up books, energy changes, language skills.\",\"PeriodicalId\":185155,\"journal\":{\"name\":\"Randwick International of Education and Linguistics Science Journal\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Randwick International of Education and Linguistics Science Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.47175/rielsj.v4i2.719\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Randwick International of Education and Linguistics Science Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47175/rielsj.v4i2.719","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
摘要
本研究旨在确定基于STEM的交互式多媒体应用于健康食品V类SD Negeri 104197 Klambir Village主题的可行性和有效性。本研究是一项研究和开发研究,指的是Addie开发模型,该模型包括5个阶段,即分析(Analysis)、设计(Design)、开发(development)、实施(Implementation)和评估(Evaluation)。主题。本研究为SD Negeri 104197 Klambir村的一名年级学生,在实地试验期间对30名学生进行了研究课题。在数据收集中使用的研究工具是观察、访谈、验证问卷和测试。在研究成果的基础上,开发了基于STEM的交互式多媒体。实地试验阶段的结果:在后测中,达到有效性标准的学生人数达到27人,或达到90%左右,而增益分数的结果被划分为“中等”有效性标准,得分为0.61,因此基于STEM的交互式多媒体是有效的。媒体弹出式书籍,能量变化,语言技能。
Interactive Multimedia Development Based on STEM in Improving Science Learning Outcomes
This study aims to determine the feasibility and effectiveness of the use of interactive multimedia based on STEM on the theme of Healthy Food Class V SD Negeri 104197 Klambir Village. This research is a research and development research that refers to the Addie development model which consists of 5 stages, namely the Analysis (Analysis), Design (Design), Development (Development), Implementation, and Evaluation (Evaluation). Subject. This study was a grade student of SD Negeri 104197 Klambir Village, during the field trial of the research subject of 30 students. The research instruments used in data collection are observation, interviews, validation questionnaires and tests. Based on the results of research, interactive multimedia based on STEM developed. The results of the field trial phase The effectiveness criteria are achieved with the number of students reaching 27 people in the post-test or around 90% with the results of the gain score classified in the "medium" effectiveness criteria with a score of 0.61 so that interactive multimedia based on STEM is effective for use. Media pop-up books, energy changes, language skills.