拖放到证明:嗯jogo数字para演示的teoremas

Marcos Henrique de Paula Dias da Silva†, Samuel Rocha de Oliveira
{"title":"拖放到证明:嗯jogo数字para演示的teoremas","authors":"Marcos Henrique de Paula Dias da Silva†, Samuel Rocha de Oliveira","doi":"10.14210/cotb.v13.p202-206","DOIUrl":null,"url":null,"abstract":"Mathematical proofs are an important aspect in the degree ofmathematicians, and present even in professional degree inrelated areas. Thus, this work sought to appropriate conceptsused in training environments aimed at marathons ofprogramming and work with the use of metaphors toassociate different actions to the process of writing amathematical demonstration, in order to develop a tool tosupport the learn of \"how to write a proof in mathematics\".This feature involves arranging chunks of text from a proof, anaction considered more complex than reading a proof andusually simpler than writing it yourself. Such dynamicsprovided, above all, the insertion of some playful elementsthat characterize this resource for each mathematicalstatement, as a kind of minigame.","PeriodicalId":375380,"journal":{"name":"Anais do XIII Computer on the Beach - COTB'22","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Drag and Drop to Proof: um jogo digital para demonstrar teoremas\",\"authors\":\"Marcos Henrique de Paula Dias da Silva†, Samuel Rocha de Oliveira\",\"doi\":\"10.14210/cotb.v13.p202-206\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Mathematical proofs are an important aspect in the degree ofmathematicians, and present even in professional degree inrelated areas. Thus, this work sought to appropriate conceptsused in training environments aimed at marathons ofprogramming and work with the use of metaphors toassociate different actions to the process of writing amathematical demonstration, in order to develop a tool tosupport the learn of \\\"how to write a proof in mathematics\\\".This feature involves arranging chunks of text from a proof, anaction considered more complex than reading a proof andusually simpler than writing it yourself. Such dynamicsprovided, above all, the insertion of some playful elementsthat characterize this resource for each mathematicalstatement, as a kind of minigame.\",\"PeriodicalId\":375380,\"journal\":{\"name\":\"Anais do XIII Computer on the Beach - COTB'22\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-07-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Anais do XIII Computer on the Beach - COTB'22\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.14210/cotb.v13.p202-206\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais do XIII Computer on the Beach - COTB'22","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14210/cotb.v13.p202-206","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

数学证明是数学学位的一个重要方面,甚至在与学位无关的专业领域也存在。因此,这项工作试图将训练环境中使用的概念用于马拉松式编程,并使用隐喻将不同的动作与编写数学演示的过程联系起来,以开发一种工具来支持学习“如何编写数学证明”。这个功能包括从证明中整理文本块,这个动作被认为比阅读证明更复杂,通常比自己写证明更简单。首先,这种动态提供了一些有趣的元素,这些元素将每个数学语句的资源特征化为一种小游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Drag and Drop to Proof: um jogo digital para demonstrar teoremas
Mathematical proofs are an important aspect in the degree ofmathematicians, and present even in professional degree inrelated areas. Thus, this work sought to appropriate conceptsused in training environments aimed at marathons ofprogramming and work with the use of metaphors toassociate different actions to the process of writing amathematical demonstration, in order to develop a tool tosupport the learn of "how to write a proof in mathematics".This feature involves arranging chunks of text from a proof, anaction considered more complex than reading a proof andusually simpler than writing it yourself. Such dynamicsprovided, above all, the insertion of some playful elementsthat characterize this resource for each mathematicalstatement, as a kind of minigame.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信