艺术和文化的游戏化:从数字媒体到COVID的扩展叙事和虚拟空间

Joanna Mills
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引用次数: 0

摘要

本文考虑了20世纪末的技术进步如何在艺术、设计和技术(例如虚拟现实)的交叉点上带来沉浸式体验的新启示,并在2019冠状病毒病大流行期间通过创造创新、引人入胜的作品而脱颖而出。扩展叙事的概念存在于作品本身之外,作为观众、艺术品和展示空间之间的关系——通过承认基于屏幕的体验如何在社会中变得既可获得、负担得起和普遍,本文提出了一种潜在的文化游戏化,将艺术和娱乐带给新观众。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Gamification of Arts and Culture: The expanded narrative and the virtual space from digital media to COVID
This paper considers how advances in technology towards the end of the twentieth century led both to new affordances in immersive experiences at the intersection of art, design, and technology (for example virtual reality), and came into their own during the COVID-19 pandemic through the creation of innovative, engaging works. The concept of an expanded narrative is presented as existing outside of the work itself, as the relationship between audience, artwork and the space in which it is presented – and by acknowledging how screen-based experiences become both accessible, affordable, and pervasive within society, this paper suggests a potential gamification of culture to bring art and entertainment to new audiences.
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