{"title":"关于英语主题的媒体学习游戏教育发展我的身体材料","authors":"Rosidiana Ma’rufah, Abdul Ghoni","doi":"10.46963/MPGMI.V7I1.221","DOIUrl":null,"url":null,"abstract":"The media game of education in this study referred to the overview of the basic body along with pictures to attract students' attention. The type of research used in this study was Research and Development (R&D). R&D is a research strategy or method that is powerful enough to improve practice. The data were collected through questionnaires, interviews, and documentation. The object was to measure the success of the learning process as evidenced by the student's scores. The variable used as a measurement was the feasibility of the product. The results showed that the need for game education in learning was an important medium to make the teachers easier delivering the learning material, attracting students, especially for grade 1 students at Madrasah Ibtidaiyah, students were also easier to master the topic about my body. The development of learning media for game education can be used by students not only when learning at school. The effectiveness test using the SPSS program also showed the value of Sig. (2-tiled) p = 0.000 <0.05, which means that game media education was effective to improve English learning outcomes about my body.","PeriodicalId":247432,"journal":{"name":"Mitra PGMI: Jurnal Kependidikan MI","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengembangan Media Pembelajaran Game Education pada Mata Pelajaran Bahasa Inggris Materi My Body\",\"authors\":\"Rosidiana Ma’rufah, Abdul Ghoni\",\"doi\":\"10.46963/MPGMI.V7I1.221\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The media game of education in this study referred to the overview of the basic body along with pictures to attract students' attention. The type of research used in this study was Research and Development (R&D). R&D is a research strategy or method that is powerful enough to improve practice. The data were collected through questionnaires, interviews, and documentation. The object was to measure the success of the learning process as evidenced by the student's scores. The variable used as a measurement was the feasibility of the product. The results showed that the need for game education in learning was an important medium to make the teachers easier delivering the learning material, attracting students, especially for grade 1 students at Madrasah Ibtidaiyah, students were also easier to master the topic about my body. The development of learning media for game education can be used by students not only when learning at school. The effectiveness test using the SPSS program also showed the value of Sig. (2-tiled) p = 0.000 <0.05, which means that game media education was effective to improve English learning outcomes about my body.\",\"PeriodicalId\":247432,\"journal\":{\"name\":\"Mitra PGMI: Jurnal Kependidikan MI\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mitra PGMI: Jurnal Kependidikan MI\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.46963/MPGMI.V7I1.221\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mitra PGMI: Jurnal Kependidikan MI","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46963/MPGMI.V7I1.221","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究中的教育媒介游戏指的是对基本身体的概述,加上吸引学生注意力的图片。本研究使用的研究类型是研究与开发(R&D)。研发是一种强大到足以改善实践的研究策略或方法。数据通过问卷调查、访谈和文件收集。目的是通过学生的分数来衡量学习过程的成功。用来衡量的变量是产品的可行性。结果表明,在学习中需要游戏教育是一种重要的媒介,可以使教师更容易地传递学习材料,吸引学生,特别是对于Madrasah Ibtidaiyah的一年级学生,学生也更容易掌握关于我的身体的话题。游戏教育学习媒体的开发可以让学生不仅在学校学习时使用。使用SPSS程序进行有效性检验也显示Sig (2-tile) p = 0.000 <0.05的值,说明游戏媒体教育对我身体英语学习成果的改善是有效的。
Pengembangan Media Pembelajaran Game Education pada Mata Pelajaran Bahasa Inggris Materi My Body
The media game of education in this study referred to the overview of the basic body along with pictures to attract students' attention. The type of research used in this study was Research and Development (R&D). R&D is a research strategy or method that is powerful enough to improve practice. The data were collected through questionnaires, interviews, and documentation. The object was to measure the success of the learning process as evidenced by the student's scores. The variable used as a measurement was the feasibility of the product. The results showed that the need for game education in learning was an important medium to make the teachers easier delivering the learning material, attracting students, especially for grade 1 students at Madrasah Ibtidaiyah, students were also easier to master the topic about my body. The development of learning media for game education can be used by students not only when learning at school. The effectiveness test using the SPSS program also showed the value of Sig. (2-tiled) p = 0.000 <0.05, which means that game media education was effective to improve English learning outcomes about my body.