使用社交学习应用的移动学习活动对本科生艺术史课程成绩的使用模式和影响

Aishah Siddiquah, Sharifullah Khan, Gwo-jen Hwang, M. A. Abbas, Saheed Ajayi
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引用次数: 0

摘要

本研究的主要目的是确定基于建构主义学习原则的社交学习应用程序(app)的移动学习活动对艺术史课程中学生学习成绩和行为模式的影响。因此,本研究采用了两个移动应用程序,Pinterest和Piazza。采用一组前测和后测实验设计来评估该方法的有效性。参与者是巴基斯坦一所公立女子大学计算机艺术课程第二学期的57名女学生。干预为期6周,包括四项作业,每周在Pinterest和Piazza上交替进行,这样学生就可以至少两次使用这两种工具。学生的表现通过前测和后测来衡量。结果显示,使用社交学习应用程序对学生在艺术史课程中的成绩有显著影响。成绩低的人比成绩高的人赚得多得多。研究结果表明,使用社交学习应用程序设计良好的活动需要融入本科生的课程教学中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Usage patterns and effects of mobile learning activities using social learning apps on the achievement of undergraduate students in a history of art course
The main objective of the study was to identify the effect of mobile learning activities using social learning applications (apps) based on the principles of constructivist learning on students’ learning achievement and behavioral patterns in a History of Art Course. Accordingly, two mobile apps, Pinterest and Piazza, were adopted in the present study. A one-group pretest and posttest experimental design was implemented to evaluate the effectiveness of the proposed approach. The participants were 57 female students studying in the second semester of the Computer Arts program of a public sector women university of Pakistan. The intervention spanned 6 weeks, and comprised four assignments given alternately on Pinterest and Piazza each week so that the students could use both tools at least twice. Student performances were measured using a pretest and posttest. The results revealed that there was a significant effect of using the social learning apps on the students’ achievement in the History of Art Course. Low achievers gained significantly more than high achievers. The results suggest that well-designed activities using social learning apps need to be incorporated into the teaching of courses for undergraduate students.
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