设计电子旅游的未来场景

Ruan dos Santos Gondim, Valéria Pinheiro, Romena Karissa Octavio Oliveira, A. S. Gomes, F. M. M. Neto, Bruno de Sousa Monteiro
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引用次数: 1

摘要

数字平台的快速使用,正在以广泛而深刻的方式改变着旅游实践的体验,它的时代性和物质性。当涉及到在你访问的地方进行互动的体验时,有许多种类的平台。在软件开发过程中,有必要开发满足用户需求的解决方案。本文报告了一个电子旅游平台的初始设计阶段,以支持不同游客之间的关系,而在领土。我们采用人种学设计的方法来吸引用户参与新兴的旅游体验。我们采用不同的技术角色、场景和原型来促进对体验的深刻理解。这些技术的联合使用导致了在方法的每个步骤的执行过程中确定的一组需求的公式化。这些需求是原型化的,将为开发的应用程序服务,以满足确定的目标受众的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing future scenarios in e-tourism
The rapid appropriation of digital platforms has been transforming the experience of tourism practice in a broad and profound way, its temporality and materiality. When it comes to the experience of interacting in the place you visit, there are numerous kinds of platforms. During software development it is necessary to develop solutions that meet the needs of users.This paper reports the initial design phase of an e-tourism platform to support the relationships between different tourists while in the territory. We adopted an Ethnographic Design method to engage with users in the emerging touristic experiences. We engage distinct techniques personas, scenarios and prototyping to promote a profound understanding about the experience. The joint use of the techniques leaded the formulations of a set of requirements identified throughout the execution of each step of the method. These requirements were prototyped and will serve for the application developed to meet the needs of the identified target audience.
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