具有多重均衡的图形博弈:分析与计算

Kiran Rokade, F. Parise
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引用次数: 0

摘要

决策者(玩家)的大型网络在现代世界中无处不在,因为人与计算机之间的连接很容易。自然地,这些网络中玩家的决策受到其邻居决策的影响。这些情况可以模拟为网络游戏。当我们考虑在非常大的网络上进行的游戏时,出现了两个问题:(i)网络可能是未知的,(ii)网络可能非常大,因此计算这种网络游戏的纳什均衡可能是令人望而却步的。为了避免这些问题,在[1]中引入了图形游戏的框架来模拟连续的玩家之间的互动(在[0,1]中进行了映射)。graphon是一个函数W:[0,1] 2→[0,1],其中W(x,y)表示无穷小参与者x,y∈[0,1]之间的连接强度。石墨烯也可以看作是随机抽样网络的模型。在第二种解释的基础上,[1]表明,graphon博弈的纳什均衡(graphon equilibrium)是网络博弈纳什均衡的很好近似,在网络博弈中,代理根据从graphon中采样的网络进行交互(采样网络均衡)。本文将这种收敛结果推广到具有唯一均衡的博弈之外,并提供了在具有某种结构的博弈中计算石墨均衡的新结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Graphon Games with Multiple Equilibria: Analysis and Computation
Large networks of decision makers (players) are ubiquitous in the modern world due to the ease of connectivity between people and computers alike. Naturally, the decisions of players in these networks are influenced by the decisions of their neighbours. These situations can be modeled as network games. When we consider games played on very large networks, two problems emerge: (i) the network may be unknown, (ii) the network may be very large in size and hence computing the Nash equilibria of such network games can be prohibitive. To obviate these issues, the framework of graphon games was introduced in [1] to model interactions among a continuum of players (mapped in [0,1]). A graphon is a function W : [0, 1]2 → [0,1], where W(x,y) represents the strength of the connection between infinitesimal players x, y ∈ [0,1]. A graphon can also be seen as a model for sampling random networks. Building on this second interpretation, [1] showed that the Nash equilibria of graphon games (graphon equilibria) are good approximations of the Nash equilibria of network games in which agents interact according to a network sampled from the graphon (sampled network equilibria). We here generalize such convergence results beyond games with a unique equilibrium and provide new results on computing graphon equilibria when the graphon game has some structure.
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