身临其境的游戏与振动触觉和热反馈

Da-hye Kim, Sang-Youn Ki
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引用次数: 4

摘要

本文提出了一种沉浸式游戏系统,用户可以通过触觉感知目标物体的状态。为了构建游戏,我们首先提出了一种振动触觉信号生成方法,该方法根据用户的交互和图形环境提供可变的振动触觉效果。所产生的振触觉效果用于振动电机的输入,以便将具有大带宽的振触觉信息传递给玩家。玩家还会根据图像环境感受到热感。我们进行实验来评估所提出的系统。实验清楚地表明,带有振动触觉和热反馈的拟议游戏为玩家提供了真实感和沉浸感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive game with vibrotactile and thermal feedback
This paper proposes an immersive game system where a user haptically senses the state of a target object. To construct the game, we first present a vibrotactile signal generation method which provides variable vibrotactile effects according to a user's interaction and graphic environments. The generated vibrotactile effects are used for the input of vibration motors in order to convey vibrotactile information having a large bandwidth to the players. The player also feels the thermal sensation according to graphic environment. We conduct experiments to evaluate the proposed system. The experiment clearly shows that the proposed game with vibrotactile and thermal feedbacks provides realism and immersion to the players.
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