全局照明计算的分层技术——最近的趋势和发展

P. Slusallek, M. Stamminger, H. Seidel
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引用次数: 0

摘要

自从计算机图形学出现以来,主要目标之一就是创建令人信服的逼真的三维环境图像,这些图像将无法与真实场景的照片区分开来。创建逼真图像的目标导致了全新软件技术的发展,用于处理真实世界场景固有的几何和光学复杂性。本文概述了用于照片真实感渲染的高级算法,并特别讨论了用于全局照明计算的分层技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hierarchical techniques for global illumination computations-recent trends and developments
Since the beginning of computer graphics, one of the primary goals has been to create convincingly realistic images of three-dimensional environments that would be impossible to distinguish from photographs of the real scene. The goal to create photo-realistic images has lead to the development of completely new software techniques for dealing with the inherent geometric and optical complexity of real world scenes. This paper gives an overview of advanced algorithms for photo-realistic rendering and in particular discusses hierarchical techniques for global illumination computations.
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