具有有限远见的否决权下的选择

D. Caditz
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引用次数: 1

摘要

我考虑的是一类两方零和顺序选择游戏,即玩家在由一个或多个席位组成的小组中竞争。玩家有一定数量的否决权,可以用来拒绝小组成员,替补是随机从池中选择的。一个玩家希望最大化,而另一个玩家希望最小化小组成员评分的效用函数。这种选择游戏的显著特点在于:1)它很普遍,应用于审判陪审团的选择、委员会对求职者的选择、辩论小组成员和主持人的选择、仲裁员的选择和群体决策等领域;2)它导致了复杂的游戏,模糊了最佳策略,从而增加了最佳玩法的成本。本文考虑了各种简化的有限预见面板选择策略,并将其与最优策略进行了比较。我发现,一种常用的有限预见策略——否决比某些固定值(如替换池平均值)更不利的小组成员——通常对选择游戏(如陪审团选择)并不有效,因为这类游戏包含多个席位。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Selection Under Veto with Limited Foresight
I consider a class of two-party, zero sum sequential selection games where players compete over the composition of a panel comprising one or more seats. The players have a limited number of vetoes which can be used to reject panelists, with replacements being selected at random from a pool. One player wishes to maximize, and the opposing player wishes to minimize a utility function over panelist ratings. This selection game is notable in that 1) it is common, with application in fields such as trial jury selection, selection of job applicants by committee, selection of panelists and moderators for a debate, arbitrator selection, and group decision making, and 2) it leads to complex games, obscuring optimal strategies and thereby increasing the costs of optimal play. In this paper, I consider various simplified, limited foresight panel selection strategies and compare these with optimal play. I find that a commonly used limited foresight strategy – vetoing panelists less favorable than some fixed value, such as the replacement pool average - is not generally effective for selection games, such as jury selection, which comprise more than a few slots.
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