{"title":"创新众包移动应用程序的课程设计:规范的原型移动应用程序","authors":"Yongjun Zheng, Joshua Dawson","doi":"10.1109/SOSE.2016.38","DOIUrl":null,"url":null,"abstract":"There is a demand for curriculum design systems to support the representation, exchange, integration and sharing of curriculum data over the internet, especially for ubiquitous computing, the main aim of the research is to undertake a critical analysis of the practices of crowdsourcing in software, evaluating the procedures carried out in construction of pieces of software and assessing the crowdsourcing software features. This aim will be achieved by using crowdsourcing in higher education as a case study and a prototype app specification will be designed using the knowledge gained from the critical analysis.","PeriodicalId":153118,"journal":{"name":"2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Innovative Crowdsourcing Mobile App for Curriculum Design: Specification for a Prototype Mobile Application\",\"authors\":\"Yongjun Zheng, Joshua Dawson\",\"doi\":\"10.1109/SOSE.2016.38\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There is a demand for curriculum design systems to support the representation, exchange, integration and sharing of curriculum data over the internet, especially for ubiquitous computing, the main aim of the research is to undertake a critical analysis of the practices of crowdsourcing in software, evaluating the procedures carried out in construction of pieces of software and assessing the crowdsourcing software features. This aim will be achieved by using crowdsourcing in higher education as a case study and a prototype app specification will be designed using the knowledge gained from the critical analysis.\",\"PeriodicalId\":153118,\"journal\":{\"name\":\"2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SOSE.2016.38\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Symposium on Service-Oriented System Engineering (SOSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SOSE.2016.38","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Innovative Crowdsourcing Mobile App for Curriculum Design: Specification for a Prototype Mobile Application
There is a demand for curriculum design systems to support the representation, exchange, integration and sharing of curriculum data over the internet, especially for ubiquitous computing, the main aim of the research is to undertake a critical analysis of the practices of crowdsourcing in software, evaluating the procedures carried out in construction of pieces of software and assessing the crowdsourcing software features. This aim will be achieved by using crowdsourcing in higher education as a case study and a prototype app specification will be designed using the knowledge gained from the critical analysis.