Bithoqoh al-Mufradat语言游戏媒体(词汇卡)在日惹阿拉伯语第五课词汇学习中的应用

Hafidzotul Azizah
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引用次数: 0

摘要

摘要本研究的目的是:(1)通过使用beth ?qoh al-Mufrad吗?t语言游戏媒体(词汇卡);(2)了解学生运用beth ?qoh al-Mufrad吗?t语言游戏媒介(词汇卡);(3)了解语言游戏媒介对学习的实施?qoh al-Mufrad吗?T(词汇卡)。这项研究是一项定量的实地研究,在日惹的SDIT Al-Khairaat日惹进行,研究类型是实验性的。通过本游戏的实施,希望能提高学生对阿拉伯语词汇的掌握。数据收集是通过测试、观察、访谈和记录来完成的。本研究的测试包括前测和后测。本研究采用前测后测对照组设计模型进行实验研究。本研究的对象为VA班作为实验班,VB班作为对照班。而数据分析技术采用独立样本t检验,通过SPSS 22.0进行检验。关键词:实现,阿拉伯游戏媒体,阿拉伯词汇。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation of Bithoqoh al-Mufradat Language Game Media (vocabulary cards) in Arabic Vocabulary Learning for Class V SDIT Al-Khairaat Yogyakarta
Abstract.This study aims to: (1) Know Arabic vocabulary learning by using Bith?qoh al-Mufrad?t  language game media (vocabulary cards), (2) Know students' Arabic vocabulary mastery after applying Bith?qoh al-Mufrad?t  language game media (vocabulary cards), (3) Knowing the implementation of learning with language game media Bith?qoh al-Mufrad?t  (vocabulary cards). This research is a quantitative field research, which was carried out at SDIT Al-Khairaat Yogyakarta, and the type of research is experimental. With the implementation of this game, it is hoped that it can improve students' Arabic vocabulary mastery. Data collection is done by tests, observations, interviews, and documentation. The tests in this study include pretest and posttest. This research is an experimental research with a pretest posttest control group design model. The objects in this study were the VA class as the experimental class and the VB class as the control class. While the data analysis technique used the Independent Samples T-Test test through SPSS 22.0. Keywords: Implementation, Arabic game media,Arabic vocabulary.
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