{"title":"社会社会5.0社会社会培养学生创造力的机器人课外管理","authors":"Latifah Fitriani, Sutiah Sutiah, Samsul Susilawati","doi":"10.18860/rosikhun.v2i3.18566","DOIUrl":null,"url":null,"abstract":"Extracurricular management supports the optimization of national education goals. The urgency of extracurricular management, apart from streamlining talent interest training, also plays a role in realizing educational goals, namely developing student creativity. Moreover, Indonesia's creativity index (GCI) is still low. So the management of robotic extracurriculars has relevance in welcoming the era of society 5.0, namely creating creative human resources. The purpose of this study was to analyze the planning, implementation, and evaluation of robotic extracurricular activities in developing the creativity of students in the 5.0 social era at SDIT Ahmad Yani Malang. Retrieval of data using interview techniques, observation, and documentation study Data analysis involves condensing data, presenting data, and verifying data. Checking the validity of the data with a credibility test, transferability test, dependability test, and confirmability test. The research conducted at SDIT Ahmad Yani Malang used a qualitative research approach with a case study type of research. The results of the research conducted show that (1) the planning of robotic extracurricular activities to develop the creativity of students in the 5.0 social era at SDIT Ahmad Yani Malang has been running effectively. This is marked by the preparations that have been made in such a way as to develop creativity through an early semester meeting and MOU cooperation with robotics. (2) The implementation of robotic extracurricular activities has been running effectively with the use of PjBL, STEM, demonstrations, and fun learning strategies. (3) The evaluation of robotic extracurricular activities also runs effectively with ongoing monitoring. Besides that, checking the effectiveness of robotic extracurricular management uses the 5M elements (people, methods, materials, machines, and money). While the output of student creativity is shown from the cognitive, psychomotor, and affective domains.","PeriodicalId":133725,"journal":{"name":"Ar-Rosikhun: Jurnal Manajemen Pendidikan Islam","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Manajemen Ekstrakurikuler Robotik dalam Mengembangkan Kreativitas Siswa di Era Social Society 5.0\",\"authors\":\"Latifah Fitriani, Sutiah Sutiah, Samsul Susilawati\",\"doi\":\"10.18860/rosikhun.v2i3.18566\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Extracurricular management supports the optimization of national education goals. The urgency of extracurricular management, apart from streamlining talent interest training, also plays a role in realizing educational goals, namely developing student creativity. Moreover, Indonesia's creativity index (GCI) is still low. So the management of robotic extracurriculars has relevance in welcoming the era of society 5.0, namely creating creative human resources. The purpose of this study was to analyze the planning, implementation, and evaluation of robotic extracurricular activities in developing the creativity of students in the 5.0 social era at SDIT Ahmad Yani Malang. Retrieval of data using interview techniques, observation, and documentation study Data analysis involves condensing data, presenting data, and verifying data. Checking the validity of the data with a credibility test, transferability test, dependability test, and confirmability test. The research conducted at SDIT Ahmad Yani Malang used a qualitative research approach with a case study type of research. The results of the research conducted show that (1) the planning of robotic extracurricular activities to develop the creativity of students in the 5.0 social era at SDIT Ahmad Yani Malang has been running effectively. This is marked by the preparations that have been made in such a way as to develop creativity through an early semester meeting and MOU cooperation with robotics. (2) The implementation of robotic extracurricular activities has been running effectively with the use of PjBL, STEM, demonstrations, and fun learning strategies. (3) The evaluation of robotic extracurricular activities also runs effectively with ongoing monitoring. Besides that, checking the effectiveness of robotic extracurricular management uses the 5M elements (people, methods, materials, machines, and money). 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引用次数: 0
摘要
课外管理支持国家教育目标的优化。课外管理的迫切性,除了有利于人才兴趣培养之外,也有利于实现教育目标,即培养学生的创造力。此外,印尼的创造力指数(GCI)仍然很低。因此,机器人课外活动的管理与迎接社会5.0时代,即创造创造性人力资源具有相关性。本研究的目的是分析SDIT Ahmad Yani Malang的机器人课外活动在发展5.0社会时代学生创造力方面的计划,实施和评估。数据分析包括压缩数据、呈现数据和验证数据。通过可信性测试、可转移性测试、可靠性测试和可确认性测试来检查数据的有效性。在SDIT Ahmad Yani Malang进行的研究使用了案例研究类型的定性研究方法。研究结果表明:(1)SDIT Ahmad Yani Malang为开发5.0社会时代学生创造力而策划的机器人课外活动是有效的。这标志着通过早期学期会议和与机器人的谅解备忘录合作,以开发创造力的方式所做的准备工作。(2)机器人课外活动运用PjBL、STEM、示范、趣味学习等策略有效开展。(3)机器人课外活动的评价也在持续监控下有效运行。除此之外,检查机器人课外管理的有效性使用了5M元素(人、方法、材料、机器和资金)。而学生创造力的输出则表现在认知、精神运动和情感领域。
Manajemen Ekstrakurikuler Robotik dalam Mengembangkan Kreativitas Siswa di Era Social Society 5.0
Extracurricular management supports the optimization of national education goals. The urgency of extracurricular management, apart from streamlining talent interest training, also plays a role in realizing educational goals, namely developing student creativity. Moreover, Indonesia's creativity index (GCI) is still low. So the management of robotic extracurriculars has relevance in welcoming the era of society 5.0, namely creating creative human resources. The purpose of this study was to analyze the planning, implementation, and evaluation of robotic extracurricular activities in developing the creativity of students in the 5.0 social era at SDIT Ahmad Yani Malang. Retrieval of data using interview techniques, observation, and documentation study Data analysis involves condensing data, presenting data, and verifying data. Checking the validity of the data with a credibility test, transferability test, dependability test, and confirmability test. The research conducted at SDIT Ahmad Yani Malang used a qualitative research approach with a case study type of research. The results of the research conducted show that (1) the planning of robotic extracurricular activities to develop the creativity of students in the 5.0 social era at SDIT Ahmad Yani Malang has been running effectively. This is marked by the preparations that have been made in such a way as to develop creativity through an early semester meeting and MOU cooperation with robotics. (2) The implementation of robotic extracurricular activities has been running effectively with the use of PjBL, STEM, demonstrations, and fun learning strategies. (3) The evaluation of robotic extracurricular activities also runs effectively with ongoing monitoring. Besides that, checking the effectiveness of robotic extracurricular management uses the 5M elements (people, methods, materials, machines, and money). While the output of student creativity is shown from the cognitive, psychomotor, and affective domains.