自闭症儿童游戏化干预提高情绪理解能力的发展

Chaoguang Wang, Guangyi Chen, Zaifeng Yang, Qi Song
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引用次数: 2

摘要

自闭症谱系障碍(ASD)是一种复杂的神经发育障碍,表现在儿童早期的行为上,并持续一生。作为数字原住民,今天的孩子们伴随着电子游戏和数字技术长大。数字游戏已经被证实对神经精神疾病有帮助,它们是一种非常适合儿童参与的形式。本文提出了一项即将进行的研究,旨在调查电脑游戏作为治疗行为和神经精神疾病的替代方法。它将研究电脑游戏的使用,其中包括情绪激动的场景,作为对自闭症儿童的干预,特别是提高他们的情感理解能力。玩家的情绪反应是电脑游戏体验的一个重要且基本的方面,这是传统媒体很难触发和捕捉的。此外,电脑游戏可以更好地利用玩家的动机,这是帮助ASD患者(尤其是儿童)专注于特定任务的关键工具,大多数研究都报告了积极的结果。这项研究将开发一款用于自闭症谱系障碍治疗的电脑游戏,然后进行一项试点测试来验证游戏干预。这个项目的成果将通过建立一个具体的设计案例来帮助自闭症儿童进行实证评估,从而为健康和福祉的游戏化研究做出贡献。独特的价值主张是利用电脑游戏提供一种吸引人的、有效的、经济的、低副作用的干预。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of a Gamified Intervention for Children with Autism to Enhance Emotional Understanding Abilities
Autism spectrum disorder (ASD) is a complex neurodevelopmental disorder that manifests behaviorally in early childhood and persists through life. As digital natives, today's children grow up with video games and digital technologies. Digital games have been validated helpful for neuropsychiatric disorders, and they are a very suitable form to engage children. This paper presents an upcoming study which aims to investigate computer games as an alternative for treating behavior and neuropsychiatric disorders. It will study the use of computer games that include emotionally charged scenarios as an intervention for autistic children, especially enhancing their emotional understanding abilities. Players’ emotional response is an amazing and fundamental aspect of computer gaming experience, which is very difficult for traditional media to both trigger and capture. In addition, computer games can make greater use of player motivation, a key tool for helping ASD sufferers (especially children) concentrate on a specific task, and most studies reported positive outcomes. This study will develop a computer game for ASD therapy and then a pilot test will be conducted to validate the game intervention. The outcome of this project will contribute to the gamification studies for health and wellbeing by building a concrete design case to assist children with autism with empirical evaluation. The unique value proposition is the use of computer game to provide an engaging, effective, economic and low-side effect intervention.
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