气候游戏、蓝色人文与聆听生态危机时代游戏中的深海生态系统

Kate Galloway
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引用次数: 0

摘要

《Abzû》由Giant Squid Studios于2016年发行,是一款水下冒险探索游戏,玩家将扮演一名无声的主角,即潜水员,当他们在未被探索的海洋深处航行时,他们只通过声波“ping”进行交流。在讨论Abzû的水生生态系统建模和声音设计及其与叙事和游戏机制的关系时,作者运用了蓝色人文学科和Stefan Helmreich的“外星海洋”概念。这是他从海洋生物学家那里获得的术语,他们用它来描述他们正在调查的生物的“陌生感”,以解决玩家如何与游戏中的深海音景互动,并通过玩AI探索实体来理解超越人类感知和体验的声音。本文考虑了权力和代理的不平等如何被转化为知识的构建,以及在探索人类生活无法居住的环境的环境艺术中对非人类“他者”(以及关于人类的信息)的认识论框架和评分。在Abzû中,作者着眼于蓝色人文和蓝色媒体的框架如何塑造生态游戏声音设计的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Climate Games, the Blue Humanities, and Listening to the Deep-Sea Ecosystems in Games in a Time of Ecological Crisis
Abzû, released in 2016 by Giant Squid Studios, is an underwater adventure exploration game where the player plays as an unspeaking protagonist, known as the Diver, who communicates only through sonic “pings” as they navigate the unexplored depths of the ocean. In this discussion of the aquatic ecosystem modeling and sound design of Abzû and its relationship to narrative and game mechanics, the author applies approaches from the blue humanities and Stefan Helmreich’s concept of the “alien ocean,” a term he reclaims from the marine biologists who used it to describe the “strangeness” of the creatures they were investigating, to address how players interact with and come to understand in-game deep-sea soundscapes that are beyond human perception and experienced by playing as an AI exploration entity. The article considers how inequities in power and agency are translated into constructions of knowledge and the epistemological framing and scoring the nonhuman “other” (and what that communicates about being human) in environmental art that explores environments uninhabited by human life. In Abzû, the author looks at what the framework of the blue humanities and blue media can shape the discussion of ecological game sound design.
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