{"title":"软件实现了一个二维元胞自动机","authors":"George Cosmin Stănică, P. Anghelescu","doi":"10.1109/ECAI50035.2020.9223178","DOIUrl":null,"url":null,"abstract":"This paper presents a software implementation of a two-dimensional cellular automaton, to be more exactly, the \"Game of Life\" simulation. The application provides specific features such as: automatic evolution observation with the possibility of making various settings, manual mode for a better control of states evolution and an option of seeing possible patterns that can occur after a certain number of states in evolution. All the algorithms and results obtained are developed and tested using C# programming language.","PeriodicalId":324813,"journal":{"name":"2020 12th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Software implementation of a two-dimensional cellular automaton\",\"authors\":\"George Cosmin Stănică, P. Anghelescu\",\"doi\":\"10.1109/ECAI50035.2020.9223178\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a software implementation of a two-dimensional cellular automaton, to be more exactly, the \\\"Game of Life\\\" simulation. The application provides specific features such as: automatic evolution observation with the possibility of making various settings, manual mode for a better control of states evolution and an option of seeing possible patterns that can occur after a certain number of states in evolution. All the algorithms and results obtained are developed and tested using C# programming language.\",\"PeriodicalId\":324813,\"journal\":{\"name\":\"2020 12th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 12th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ECAI50035.2020.9223178\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 12th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECAI50035.2020.9223178","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Software implementation of a two-dimensional cellular automaton
This paper presents a software implementation of a two-dimensional cellular automaton, to be more exactly, the "Game of Life" simulation. The application provides specific features such as: automatic evolution observation with the possibility of making various settings, manual mode for a better control of states evolution and an option of seeing possible patterns that can occur after a certain number of states in evolution. All the algorithms and results obtained are developed and tested using C# programming language.