{"title":"利用拉格朗日多项式插值合成虚拟人物姿态","authors":"Irwan Karim, S. Sumpeno, M. Purnomo","doi":"10.1109/ISITIA.2015.7219991","DOIUrl":null,"url":null,"abstract":"In these times, affective virtual characters are often being involved as a major component in creative industries such as computer games and animation. Creating affective characters is not a simple job. One of technique used in creating the characters is the motion capture. Results using this technique are presented in motion capture data and can be processed further for many other functions, including creating variations of affective content. Motion capture data synthesis has been used widely to produce these variations by applying the interpolation method. In this study, Lagrange polynomial interpolation was applied to generate variations in pose.","PeriodicalId":124449,"journal":{"name":"2015 International Seminar on Intelligent Technology and Its Applications (ISITIA)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-05-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Synthesis of virtual character poses using Lagrange polynomial interpolation\",\"authors\":\"Irwan Karim, S. Sumpeno, M. Purnomo\",\"doi\":\"10.1109/ISITIA.2015.7219991\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In these times, affective virtual characters are often being involved as a major component in creative industries such as computer games and animation. Creating affective characters is not a simple job. One of technique used in creating the characters is the motion capture. Results using this technique are presented in motion capture data and can be processed further for many other functions, including creating variations of affective content. Motion capture data synthesis has been used widely to produce these variations by applying the interpolation method. In this study, Lagrange polynomial interpolation was applied to generate variations in pose.\",\"PeriodicalId\":124449,\"journal\":{\"name\":\"2015 International Seminar on Intelligent Technology and Its Applications (ISITIA)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-05-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 International Seminar on Intelligent Technology and Its Applications (ISITIA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISITIA.2015.7219991\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 International Seminar on Intelligent Technology and Its Applications (ISITIA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISITIA.2015.7219991","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Synthesis of virtual character poses using Lagrange polynomial interpolation
In these times, affective virtual characters are often being involved as a major component in creative industries such as computer games and animation. Creating affective characters is not a simple job. One of technique used in creating the characters is the motion capture. Results using this technique are presented in motion capture data and can be processed further for many other functions, including creating variations of affective content. Motion capture data synthesis has been used widely to produce these variations by applying the interpolation method. In this study, Lagrange polynomial interpolation was applied to generate variations in pose.