移动应用程序与增强现实的教学和学习过程在大学水平

Janitzín Cárdenas-Castellanos, Jazmín Pérez-Méndez, Nadia Teresa Adaile-Benitez, Luis José Castellón-Castro
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引用次数: 0

摘要

目前,几乎所有教育水平的教室都存在一个问题,学生在课堂上经常使用手机,在大多数情况下损害了他们的学术发展。希望利用技术方面作为一个机会,利用手机的新趋势来促进学生的学习。主要目标是实现一个具有增强现实(AR)的移动应用程序,寻找大学水平学生学习的积极影响,正如Escamilla(2002)所提到的,也希望加强和反馈以前在课堂上获得的知识。ED是按照敏捷项目的方法论SCRUM开发的移动应用程序的名称。ED应用程序通过使用QR码显示RA中的一个角色,解释和强化暗示教师已经解释的主题,从而加强教学和学习过程的质量,并增加当今现实的技术超越。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Aplicación Móvil con el uso de Realidad Aumentada para el proceso de enseñanza y aprendizaje a nivel universitario
Currently there is a problem in the classrooms at almost all educational levels in these times, where students during class often use cell phones and in most cases harms the academic development of the same.It is desired to use a technological aspect as an opportunity to take advantage of the use of the cell phone with the new tendencies to contribute to the learning of the students.The main goal is to implement a mobile application with Augmented Reality (AR) looking for positive effects in the learning of university level students, as mentioned by Escamilla (2002), also hoping to strengthen and feedback previously acquired knowledge seen in class.ED is the name of the mobile application that was developed following the methodology for agile projects called SCRUM.The ED app through the use of QR codes shows a character in RA explaining and reinforcing themes alluding to the subject that the teacher already explained and with this reinforcing the quality of the teaching and learning process adding the technological transcendence that is nowadays a reality.
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